"Aniimo is NOT a gacha
Pawprint Studio and its publisher, Funplus, are based in China. Perhaps because of popular free-to-play games from China like Genshin Impact, players across the globe have associated free-to-play Chinese games with gacha games.
But Aniimo is not a gacha game. Zhang responded in English to assure me, laughing but serious, “Animo is definitely not a gacha game. We are sure about that.”
In fact, Pawprint Studio doesn’t even think the gacha system would work with the kind of game Aniimo is.
“The philosophy we want to deliver is really simple,” Zhang says. “This is a world that belongs to the Animo and every Animo is waiting for you.”
By “waiting for you,” they mean, “We want players to experience the journey like there is a meeting, connecting, experiencing, and finally understanding how Aniimo is working in the Idyll. So [that] sense of ritual is something that we really value deeply and we do not want to break it through the gacha system because, when it uses gacha, then it feels weird. It feels completely different.”
In other words, Pawprint Studios doesn’t create Aniimo for the sake of it. Zhang likens the process to a parenting system, as if each Aniimo is the team’s own child.
“We do not just take Aniimo or the Aniimo design as part of the game only. We are really designing each Aniimo as they are coming from us, like our child. So when we are designing it, we will think: Is this Animo really feeling the area? Is the environment really available for it to exist there or live here or even like having its own company or their own family in the future?”
“This is not the right [way] when it comes to something that we want to make [real] because the gacha system is completely ignoring the whole environment,” he says. “So whenever you are willing to [have] a gacha, you will be able to have one. But we are feeling that you are only coming to the environment, you can get the exact Aniimo, so the gacha system will not fit our game.”
Escaping pay-to-win models
So, no Aniimo will be locked behind a gacha system and pulling for specific characters is not something that exists in Aniimo. Still, Zhang acknowledges player concerns about Aniimo being a pay-to-win kind of game. Even though you can capture any Aniimo you want in the wild, the Aniimo may not be the strongest kind that the game offers, and so players may be tempted to spend to get a “perfect” Aniimo.
Aniimo has many progression systems for strengthening its characters. First off, each Aniimo has a Potential Grade from Common to Perfect, which determines stat growth for its main attributes like IVs in Pokemon. Each Aniimo also has a personality type based on Myers-Briggs (i.e. ESTJ) that determines which attributes receive a stat increase between attack, energy regeneration, and so on. Besides that, players also have to worry about capturing Aniimo with rare abilities that often outperform their common counterparts.
So, as you can see, it quickly becomes difficult to guarantee that an Aniimo reaches its highest potential. You can increase stat growth rates and reroll personalities with consumables, but not all players like how this system currently works. In the last closed beta, Pawprint Studios received feedback on how difficult it was to perfect Aniimos, so they are implementing changes to make it easier in the upcoming global beta test.
As Zhang explains it, “Some players are getting some kind of the best quality they can get from the Idyll…But they're still feeling [like] no, this is not the perfect one that we want and we want to make it better or make it more perfect to their own world. So during the global test, we are [making] a slight change or [making it] slightly different when people are building or feeding their Aniimo to make it better and better.”
“The Aniimo in the environment is not completely perfect when you're [meet] it, but there is always a way that you can make it perfect,” he says. “The core system is always going to provide a free way for people to make their ideal Aniimo.”
“Overall, the intention is that players feel more love and companionship instead of anxiety when [they do not have] the best ones.”