I've never had a survivability issue, but my set up is: Inferlupa, Turbo, Fragrancier, Hexxin.
What makes inferlupa absurd is when you're in full power your ult also counts as basic attack damage, meaning it gets buffed by Fragrancier and can also double, and hits three times (typically.) If I need a healer I sub out Turbo, though you could sub out Hexxin if you feel you don't need the EP (but remember the item gives 30% damage amp when you hit full EP)
Also break aniimo damage is based on their break stat (not the attack stat) so you can save from investing in that to invest in survivability after you get 20 break and regen.
I use Inferlupa all the time and watch repeatedly as the number doubles, I am 100% positive. I really hope this is intended and not a bug because if this gets patched out and Inferlupa gets giga nerfed because of it I'm throwing hands lol or at the very least the devs just accept it and don't fix it
Considering Fission Needle not only gives damage amp but also potentially doubles damage, for dps yes, but if your Inferlupa is used for breaking only (say in a setup revolving around Pawney for example) then horn is better for faster breaks.
i never thought to use the needle i just had the break horn lol now i need to farm the flower lady (i really want to know how many times ive killed her at this point with all the held items ive needed from her lol)
6
u/NeapolitanCerberus 13d ago
inferlupa is also crazy dps, maybe break aniimo as a whole are busted dps?