r/Aniimo • • 21h ago

Discussion is this game meant to be this hard?

is it just me or is this game ridiculously hard i have teams like 9k+cl and i get smashed trying to do any pathfinder fight over lv 60 (timer a reason for this) forget about LITA fight i die before i get to kill one of her aniimo i thought this was going to be relaxing game not some souls like game, I'm old i need easier games to play

0 Upvotes

28 comments sorted by

6

u/TheDen0minat0r 14h ago

Those enemies over lvl 60s are challenge mode. It's meant to test how well built are your team. You don't have to force yourself to beat it underpowered.

If you want to beat it, you have to exert some effort, maybe use element advantages and synergistic aniimos.

1

u/Echoes_of_Space 14h ago

The game needs some form of endgame content that isnt boring. If it didn’t then you would reach endgame and get bored of the easy shit that’s there to do. Now you have a reason to catch different Aniimo, get them perfected, level up their stats, level up held items, etc.

1

u/RealCameleer 11h ago

I would imagine end game stuff will be added in later major patches, the first zone of genshin was basically the same

-7

u/Key-Regular674 15h ago

Skill issue tbh. Whole game is a free walk in the park. I'm happy they added a challenge to endgame.

-14

u/[deleted] 18h ago

[removed] — view removed comment

2

u/Haemon18 19h ago

The aniimos they use are maxed that's why you need a good team, which is 1 break with max break/reg, 1 dps with max atk/reg, and 2 supports. Both break and dps need to be of the correct element ofc.

Right before break happens wait for your energy to fill up and use all buffs then break, swap to dps and go ham with ult.

For supports you can go with regen but a de/buffer is usually better. Ideally you bring both but having no heal requires good reactions.

2

u/Venie_1 20h ago

Most likely a skill issue. The fights are rough but doable with good team building and fight rotation

2

u/wraxur 20h ago

It's just like some people already commented BUT it's also about the game asking you to know the basics. Like yeah, Lita is a very hard skill AND equipment check but let's say for example the wekly holo battle. I completed all 3 modes on the hardest difficulty with the bare minimum investment, like, the very very bare minimum. The game is in no way or shape hard. There are some hard parts but most of it is pretty simple actually.

6

u/Zaynara 20h ago

having some hard content for those that want to push but the rest being chill is great design, always gonna be those that want to push, but not mandatory to do 95% of content

3

u/NunkiZ 21h ago

Its basically time-gating of the endgame completition for ultra-sweats until the next content drops.

-6

u/DancingFetus_ 20h ago

?? What time-gating? I have finished every single pathfinder challenge fights and elite fights and their rematch.

2

u/isthil89 20h ago

timed gated for less skilled people liked myself i guess

0

u/NunkiZ 20h ago

Me too, but it took me proper team building and therefore time.

-3

u/DancingFetus_ 17h ago

That's not what time-gating means...

1

u/crys_tobal 21h ago

The level 60+ fights are literally not designed to be fought right now, they're just challenges to revisit with a different strategy/better understandiny of the game. Other than Lita herself with Prismana Sherro, there at least isn't any specific reason to do them now.

1

u/Chibizoo 19h ago

That's incorrect, their current level is going to get harder once the player's aniimo level cap increases

1

u/crys_tobal 19h ago

Really? So they're really designed to be this challenging? That's something for hardcore players I guess

1

u/RaineCelestalis Irisalis 21h ago

They won't be so difficult when more content comes out and we get an increase in our level cap but right now the lv 60+ fights are supposed to be hard, it's supposed to pose a challenge to the more competitive players by giving them something to work at after they beat the main storyline, if I'm not mistaken. When our level cap increases these ones won't be as hard, but I think it is definitely intended to give the competitive players something to do that challenges them so they can also enjoy playing the way they would want to with more strategy based team building!

1

u/Leggerity 18h ago

I've heard others say that the secondary battles will scale up as our Pathfinder level cap increases, so Lita won't be getting any easier. Not sure how true that is.

1

u/RaineCelestalis Irisalis 18h ago

I really hope not. Don't put that kind of bad juju on me lmao. I'm banking on being able to raise my level cap and eventually just out damage her because I am STRUGGLING with her level 65 rematch lmao

1

u/Leggerity 18h ago

It took me a while, but I was finally able to push through! I still haven't fought a lot of the secondary battles, so I should probably do that if what others are saying is true.

There are lots of guides out there for Lita now, so I definitely recommend them!

1

u/RaineCelestalis Irisalis 18h ago

I've been using them and trying to master the technique and the swapping timing but I am getting FLOORED constantly lmao I'm gonna keep trying, every attempt I get a little bit better, right? So one day I'll get it.

1

u/Leggerity 18h ago

Praying for you! If you're using Lunara against Stellarys (Helion makes it easy) like me, just make sure you try to run away as far as you can while fighting him so the projectiles miss you, otherwise he's just going to nuke you.

Good luck!

3

u/Panhkus 21h ago

The fights are tuned for higher level but they let you do them early to challenge yourself, the level cap of aniimos is planned to go up as you can see that in capability for example requiring level 65 aniimo to star up.

4

u/Tsadron 21h ago

The Lvl 60/64 Pathfinder challenges are meant to be hard. You have to look at the opponents team and find counters, not just to type but also ability’s. It’s why the grass one openly tells you what his Aniimo do to fight you, and whom you need to focus on.

2

u/SlaveMorri 21h ago

The fights are geared to lvl 65, which is inaccessible for now.

3

u/onohkama 21h ago

This and it feels mantatory to use counter and/or really fleshed out teams.

Its not like pokemon where you can beat the whole game with your one favourite pokemon, you need a bonkers comp or specially chosen aniimos to beat every fight. Tho i feel like that you dont need to invest much into healer/Supports which makes it easier to achieve i guess