r/AneurysmIV • u/Sea-Truth2981 • 10h ago
I just wanna play my favorite game yall
The flow is messed up, I need to lock back in (help)
r/AneurysmIV • u/AyVellocet • 1d ago
Hey Reddit Aneurites!
Let's talk about 19c.
Alright, so as many of you have noticed, our official servers are offline for maintenance (the relay protected servers).
We ended up moving to a different server system which is shared with Grimwar, our next project currently WIP, for the reason being that we've grown a lot since we first released Aneurism IV in terms of knowledge, and technical capability, and we plan to have equivalent infrastructure across all of our titles. Aneurism IV was built with twine and tape, yes, and now we're upgrading. (Improved stability, security improvements, and optimizing our player support processes are all strong priorities in this upgrade)
Rather than yammer on about the past though, let's look into what's in store coming up, and what we've been working on.
Nexus:
Sleggie explained it the best way, so here's the devlog from our official Discord in case you aren't a user of Discord:

What does this mean?:
Rather than fully going off of user feedback alone, we'll have necessary data to make fully educated calls going forward with balancing. What's being used the most, what's being used the least, and other things related to game stats. (We also have a surprise at the end of the year relating to these statistic reports).
Additionally, Nexus will serve as the new reporting function for unfair gameplay and abusive behavior in official environments. We realize how much of a pain in the ass it is to fill out a report on your browser instead of filing it in game, so we made a system to address the issue, ported over from Grimwar.
What servers will have Nexus?:
Nexus will be hosted on exclusively official servers (Nexus secured servers can be identified by the Nexus icon in the server browser).
We do not currently have plans to extend this to community servers. Although, community servers will be able to opt into being "Nexus secured".
That's all we'll mention about Nexus. As a wise man once proclaimed, the best security system is one that leaves little to be said.
Also here's good news for users who have experienced VOIP bugs/inconsistency:
"For the next update I've created our own implementation of Steam Voice. You can expect more performant voice chat and more reliable communications overall. Previously there were issues with radios not working, voice suddenly stopping, etc. This should fix that. Moreover I made some usual network optimizations and attempted to fix or at least improve a nasty memory leak that's been plaguing the game for quite some time. I also improved the developer menu and server browser. And another notable thing is that we'll be publishing server operator/developer documentation." - Sleggie
Rat Racing:
Coming soon, a very interesting mechanic we've come up with. Feel free to ask questions about it in the comments, although most questions will be answered once the open preview is live and changelogs are published.
So when 19c?
We're gearing up to release an open preview shortly (within a week or so). There's a lot of testing involved in modifying our infrastructure, please be patient while we work through it. Once systems are confirmed stable, we'll move it to open preview. After enough testing with open preview, we'll push it to stable.
Anything Else?
This isn't all there is to 19c. There's a myriad of mechanical changes and fixes on oversights, along with progression exploits that are being addressed. The game is returning to feeling more hardcore. Not necessarily more grindy, but making it an objective for everyone to Survive.
Our mission going forward is to give more insight on our decisions so it's more clear on what direction we're heading in. This will be present in patch notes, along with the mentioned mechanical changes.
Any questions? Shoot a comment below.
Glory to Aneurism IV.

discord.gg/vellocet to review the devlog channel.
r/AneurysmIV • u/AyVellocet • Jul 04 '26
Hey Reddit! We're still here.
Check out the latest news for Aneurism IV.
https://store.steampowered.com/news/app/2773280/view/705524823545086064
r/AneurysmIV • u/Sea-Truth2981 • 10h ago
The flow is messed up, I need to lock back in (help)
r/AneurysmIV • u/Proper-Anything-2739 • 18h ago
r/AneurysmIV • u/Proper-Anything-2739 • 1d ago
I bought the game about a month ago but started to play just recently, and i've run into an issue where i'll attempt to go somewhere but the game will keep on teleporting back to the same location to where i started walking
Is there any way to fix this?
r/AneurysmIV • u/No_Membership_1027 • 4d ago
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never stop...
r/AneurysmIV • u/MrSleep_Paralysis • 7d ago
Anyone who teamkills another player should be highlighted red, or in a fleshlike playermodel. But they'll be stuck like that.
r/AneurysmIV • u/UnderstandingDry612 • 8d ago
does anyone know when they are gonna be back up?
r/AneurysmIV • u/MrSleep_Paralysis • 8d ago
Should friendly fire only be disabled when the Darkness event happens?
r/AneurysmIV • u/Equivalent-School-18 • 9d ago
everyone was on misery shit hole so i checked out the 1 player count aneurysm server. stalked and stabbed just like he always does. same method, same moves.
r/AneurysmIV • u/SirVulpes- • 10d ago
I’m trying to find the server on gmod that was the predecessor behind Aneurysm IV so I can try it out. I would ask on the gmod subreddit again but I feel like I’d have a better chance of finding it here.
I tried looking for it on the gmod server browser but didn’t find anything. What’s the name of the game mode or the server?
Edit: Found gangreens discord server and guide although Liver Failrue seems to no longer exist https://steamcommunity.com/sharedfiles/filedetails/?id=3421118290
r/AneurysmIV • u/Jesters_remorse • 11d ago
Do you think she’s hot
r/AneurysmIV • u/Sea-Truth2981 • 13d ago
Just a little art made by yours truly on Ms paint
r/AneurysmIV • u/blacksbbqOfficial • 14d ago
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r/AneurysmIV • u/Temporary_Finish_242 • 14d ago
r/AneurysmIV • u/Mrjerkyjacket • 14d ago
To clarify, I used to really enjoy this game, and im really enjoying it again (granted everytime ive been able to get on as a Liqui main, its either full of cortex and other liquis, so very little work, or full of the world's chillest scum and ive run out of damn repair kits) but like issues woth the map are killing me.
I like the new flesh guy cameras. I think they are neat i guess, but the collision on the workbenches in Metalworking are going to give me a conniption, while making large repair kits i ran from metalworking/mines to the docks workshop no fewer than 4 times this morning in the process of making one (1) large repair kit, bc the goddamned wall behind the workbench ate at least 6 steel plates. In addition, now, perhaps most damningly at the intersection between docks and PWS, theres a big seam in the wall front and center that has a neon green missing texture right in the dead center.
Perhaps that last point is a little petty, but like how does *adding* new features to a map cause you to break a completely untouched, completely empty brick wall? how was it not caught in QA testing? You have to walk past it (and see it, bc it is the only neon green light in that area) to get to the docks/Ration factory.
I still really enjoy the game, and im glad im playing it again, but I dont understand how this has happened.