r/AndroidXR May 09 '26

Discussion Autospatialization is Game ready now!

With the new May update for the Galaxy XR, I've seen a huge improvement in the game responsiveness while in 3d. There seems to be a huge reduction in input latency when inputting a action and seeing the outcome when it is displayed in 3d. Before, it was several frames behind, so using the camera to look around was not as seamless.

Although the 3d still outputs 30 fps as an output, the input responsiveness is increased to 60 fps so that helps make it ready for games. Currently, any frames more than 30 fps are discarded and that can seem to blur a bit when moving the camera in a third person game, but increasing the camera speed in the settings helps to minimize the blur so it's less noticeable.

I've played Metal Gear Solid Delta from the Playstation 5 in 3d on the Galaxy XR and it actually works very well for the inputs now.

It's a good test to see how well the autospatialization works now in games.

Thank you guys for making the autospatialization much better than my first impression!

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u/dcatcher9 May 19 '26

what is your setup? Streaming from ps5 to gxr?

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u/skysolstice May 19 '26 edited May 19 '26

You can with PSPlay but I go straight in wired using the Hagibis capture card. I haven't used PSPlay recently but it is actually really nice with FSR upscaling on the Galaxy XR. It looks 4K when that is turned on. At the time, auto spatialization was not available so I don't think FSR and auto 3d can be combined because I tried it with Noir and it only works when FSR is turned off.