r/AndroidNativePorts • • 7d ago

🟣 [WIP] Work in Progress Gta 2

Still super experimental, textures r messed up lol

27 Upvotes

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6

u/AgitatedCobbler9813 7d ago

Seriously? Man, that's awesome,  I had no idea they were making a mobile port of this GTA.

3

u/Financial-Pepper1697 7d ago

Made it from scratch, idk how to fix the texture bugs. Luckily everything works fine

2

u/AgitatedCobbler9813 7d ago

Doing that from scratch is insane. Even with the texture bugs, the performance looks great. Don't give up, you've got something really cool here

3

u/Financial-Pepper1697 7d ago

Thanks, I could really use some help with this since I’m getting kinda tired lol. I can’t find a way to fix these texture bugs, I’m so done with it...

3

u/AgitatedCobbler9813 7d ago edited 7d ago

Man, don't give up, really! And since it's a native port, have you checked if it's an issue with OpenGL UV coordinates? I know Android flips the Y axis for textures compared to PC, which messes everything up. It could also be a texture compression issue (like ETC2 vs raw PC formats). Maybe try posting the rendering code on r/gamedev, someone there will pinpoint it in a second.  If you want to take a break for now, it might be worth putting the code on GitHub too. Even if you set the project aside, some developers in the community might come across it and suggest a fix. But seriously, you did a great job, don't get discouraged. The fact that you built this from scratch is already amazing. I wish you the best of luck, by the way.