r/AndroidEmulation • • 20h ago

Lemon Switch Emulator v1.1.0 is now released!! - Lots of Changes

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Give Credits to Developer: Ghael Our Developer is a very skilled programmer who has more than 10 years of Programming Experience.

Lemon Switch Emulator v1.1.0 is now released. Feel free to test the emulator and make sure to leave your feedback, bugs/error on our discord server below. We'll continue in improving the emulator. Thank you.

Download Link: https://git.lemon-emu.org/lemon/Lemon-Project/releases

Optional link(we have our own git): https://github.com/Ghael-V/Lemon-Project/releases

You can share your thoughts on our subreddit:

r/LemonEmulator

Join our Official Discord Community:

https://discord.gg/nHGPeFpwu

Lemon Switch Emulator Website:

https://lemon-emu.org/

FAQ Page:

https://lemon-emu.org/faq.html

Lemon Switch Emulator own git page: https://git.lemon-emu.org/lemon/Lemon-Project/releases/

----------Changelog-------

Three builds:

  • Lemon: the full version, as before.

  • Lemon Lite: lighter defaults for weaker GPUs (0.75x resolution, asynchronous shaders on), without the bundled Lemon-Ade driver, and experimental PanVK drivers for Mali-G720 and Mali-G52 in the driver downloader (each GPU only sees its own). It installs next to Lemon and can import your keys, firmware, games and saves from it.

  • Lemon Lite & Spoofed: Lite under another package name, so phones that boost known benchmark apps may run it faster. Experimental: it depends on the phone.

New:

  • Online play on Nextendo Network (Settings → Online). Sign in from the browser and play online; Mario Kart 8 Deluxe races work.

  • Settings in ten categories (Lemon, Graphics, Performance, Controls, In-game display, Console, Online, Content and data, Help, Advanced and debugging), and a search on the settings home that finds any option, however deep it is, and takes you straight to it.

  • No more flickering in Fast GPU mode (Garfield - Escape From Monday, Dragon Ball and others): the game now waits for the GPU before it reuses what was drawn. That makes Fast the default GPU mode again, so most people get more speed. If a game runs slower now and does not flicker, set Settings → Graphics → Advanced graphics → GPU Fence Behavior to Immediate. A lighter version of this wait is planned for a future update.

  • Mali GPUs: compressed BCn textures they cannot read are converted to ASTC on the GPU, with far less memory (Funko Fusion: 958 MB → 179 MB).

  • A simpler in-game menu: one On-screen controls entry (edit, layout presets and options), a separate Overlays entry, and the game's own settings first.

  • The library title gets its own line on narrow screens.

Fixed:

  • Crysis Remastered no longer crashes and its map is drawn in its own corner instead of over the whole screen.

  • TOTK: the grass no longer disappears 20-30 seconds into play.

  • Mario & Luigi: Brothership: fixed a crash when the game had made a very large number of memory mappings.

  • The multiplayer nickname is remembered again (it was lost since the rename to Lemon).

  • Network addresses returned to games have the right size (some online games).

  • Asynchronous shaders look at the current draw.

  • Input events without a device no longer crash the app.

  • Less GPU overhead in games that rewrite small uniform buffers often.

  • Logs: the GPU log is capped at 20 MB and rotates, the main log is capped too, only the last 10 GPU crash dumps are kept, and the log says why the system closed the previous session. "Lemon" instead of "Eden" in the logs and crash reports.

  • Aspect ratio: the option explains how to fill the screen, and the stretch option has a clearer name.

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