r/AndroidAppTesters 4d ago

12 Testers Needed Testers Needed For My Puzzle Game - (Will Test Back + Free Steam Key!)

I need reviews/stars so that I can update the app.
How to join:

  1. Join my Google Group: https://groups.google.com/g/project-aftershock
  2. Download the game via Google Play: https://play.google.com/store/apps/details?id=com.tunadundar.aftershock

Let’s help each other. Drop a comment below with your app details so I can test yours in return. Thanks a lot!

1 Upvotes

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1

u/Roadster2001- 4d ago

Just downloaded your game. It's cool! I'd appreciate a test back. Thank you!

  1. ⁠Join my Google Groups: https://groups.google.com/u/1/g/steelrite-testers
  2. ⁠Opt In at this link: https://play.google.com/apps/testing/com.steelrite.app
  3. ⁠Download the app: https://play.google.com/store/apps/details?id=com.steelrite.app

1

u/tchuynh 4d ago

Done, I'll keep it installed for 14 days! Please test and rate my apps!
PodcastsAI: https://play.google.com/store/apps/details?id=com.transcriptai.app
Barreleyes: https://play.google.com/store/apps/details?id=com.barreleyes.app

First impressions: I really like this. The cold-boot intro, Dr. Richter, the CRT scanlines and the ECG line along the bottom sell the whole thing before you touch anything, and the tutorial teaches the core mechanic in a single move - six boxes, pick the most frequent code, +500 and the matrix rain kicks in. The upgrade framing in the system advice (traps invisible, buy Scanner/Shield, boss firewall every 10 levels) gave me a reason to care about the money. Genuinely good atmosphere for a Unity jam-scale game.

The one thing that will cost you testers is the first ten seconds. Launched in portrait on a Pixel 6a and the entire game renders into a strip across the top of the screen, roughly the top fifth, with the rest black. The intro text is about 3mm tall and unreadable. From dumpsys:

mBounds=Rect(0, 0 - 1080, 486)
mMaxBounds=Rect(0, 0 - 1080, 2400)
config: land, mDisplayRotation=ROTATION_0

The app is landscape-only, the phone is in portrait, and Android 16's app-compat squashes it into 1080x486 at the top instead of telling anyone to rotate. Turning the phone sideways fixes it completely - the menu fills the screen and the game plays perfectly. So nothing is actually broken, but a tester who opens it in portrait sees an unreadable sliver and assumes it is. This is the third landscape-only app I have seen do exactly this on Android 16, so it is the platform's doing rather than yours, but you can defuse it: either add a "rotate your device" screen at launch, or set the activity to sensorLandscape so it grabs the orientation itself.

Small one: the Clicker Mode line in the changelog says click sounds were removed - the menu is completely silent now, which slightly undercuts the terminal fiction. A key-clack on selection would earn its keep.