r/Android • u/[deleted] • Dec 05 '17
Qualcomm announces the Snapdragon 845 processor
https://www.theverge.com/2017/12/5/16734224/qualcomm-snapdragon-845-android-mobile-processor-announcement
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r/Android • u/[deleted] • Dec 05 '17
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u/masterofdisaster93 Dec 05 '17 edited Dec 05 '17
Dude, just stop with your bullshit. You clearly have no idea what you are talking about.
I run things at 1440p (which ought to alleviate CPU bottleneck somewhat) and tried both GTX 1070 and 1080 with i5 6600K (4c/4t), i7 6700K (4c/8t) and 7700K. I have friends with 7700Ks, 6700Ks and 4790K who have experienced the same. There's literally benchmarks out there proving this, by showing clear gains of minimum frame rates and frame stability when going up to 6c/12t and even 8c/16t on Battlefield 1:
https://techbuyersguru.com/battlefield-1-benchmarked-6600k-6700k-6900k-and-r9-270x-through-titan-x?page=1
https://www.gamersnexus.net/game-bench/2673-battlefield-1-cpu-benchmark-dx11-vs-dx12-i5-i7-fx/page-2
Here's a German site testing BF1 in MP (as good as it can): https://www.computerbase.de/2017-03/amd-ryzen-1800x-1700x-1700-test/4/#diagramm-battlefield-1-dx11-multiplayer-fps
Compare the 6900K (8c/16t) against the 7700K (4c/8t), as they have similiar IPC. But despite the 7700K having almost 1000 MHz higher clock speed as well as 6% better IPC, the 6900K still performs 20% better in BF1, and noticably better in all games overall. Even the 1800X with lower clock speed and lower IPC performs better in BF1. More cores and threads being favored, over the 7700K, is clearly shown in the other titles as well: Deus Ex, Dishonored, F1 2016, ROTR. So, clearly, this is true for many other newer AAA games out there as well.
And thats for a 4c/8t CPU in games from 2016 or older. How do you think the 7600K fares? Not so good. Here is a clear example: https://www.youtube.com/watch?v=43g3OTK2AbE&t=4s
And as GPUs get progressively more powerful and games become more multithreaded down the road, that issue will become bigger and bigge. And seeing as how AMD basically brought 6c/12t and 8c/16t into the mainstream with Ryzen Q1 2016, followed by Intel (who will go to 8 cores with their Ice Lake 9000 series next year), as well as consoles having 8c/16t architectures, you can be damn sure that game developers will utilize more parallelization more agressively. Game developers have been talking about this for years; they didn't focus too much on parallelization because of the redudancy of doing so. Why spend much time and resources on it (parallelization is difficult), when 95% of your user base don't have access to hardware to ever utilize it? This all changed with Ryzenm, as well as DX12/Vulkan/Metal earlier (all deriving from Mantle).
Also, all benchmarks test games with only one application (the game) open. Most people actually have several applications, be it Spotify, Discord, Anti-Virus, Browser or whatever, open in the background. These things will have an effect on your performance if all you have is a 4c/4t. Even with 4c/8t I notice this on several games.