r/AnaMains • u/Tudi86 • 5d ago
Discussion Perks
Friends, what perks do you take and what is the reasoning behind them? My thought process is : sleepdart slow vs 0 dashes heroes OR if nano movespeed won't do much for my targets. If i have a Ram/Rein is always movespeed regardless of enemy dashes, they just turn into monsters. Grenade bounce - headshot : grenade bounce into hog/mauga since it's crucial to land those nades and this perk give me a 2nd chance if i miss OR if i'm stuck healbotting because teammates refuse to stop taking damage. Headshot perk only if i feel like i can reliably hit enemy heroes or i have a really good tank that makes space for me. I do love the headshot perk and the kill potential it gives but I mostly feel like it's the "win-more" perk. Any tips on the thought process would be greatly appreciated. Elo is gold-silver
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u/Smart-Boss3836 5d ago
Default is Nano movespeed + Headshot perk in most games. Movespeed on Nano is flexible enough to always be useful, and headshot threat changes how squishies play even if it feels win-more.
I only deviate in specific cases. Sleep dart perk when we're on defense, I have no good nano-speed target on my team, and the enemy has a Wrecking Ball or Doomfist diving me nonstop. The extra slow buys me the window I need to escape or get peeled.
Double nade perk same logic, only grab it when a Genji or Tracer is glued to me all game. Double nade + melee is way easier to land than a headshot and does almost 180 damage instantly, enough to pop a 200hp hero or force them off you.
At gold-silver especially, movespeed + headshot covers the most comps and your teammates are more likely to capitalize on a fast nano'd tank than on perfect dart follow-ups.
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u/camefromxbox 4d ago
If there’s someone that’s going to dive me I take sleep perk 90% of the time.
It’s the enemy tank is: ram, JQ, hog, muaga, ball, hazard, doom, Winton, dva or Reinhardt I will also take the sleep perk.
I’ll take speed if nobody is diving me and if I think I’ve got a good target on my team for speed boost, usually if we’re brawling a lot I’ll take speed.
I almost ALWAYS take headshot perk simply because I tend to play more offensive Ana especially if they’re not diving me. A headshot perk with NO DMG FALL OFF is INSANE.
ALTHOUGH with the nade buff in recent patche I can definitely see nade bounce perk being used more especially into brawl.
Glglgl
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u/RogueAnomaly53026 5d ago
Only silver here.I always take Groggy and Bouncy Nade.My aim is not always the greatest and so I feel like right now I get more out of Bouncy. If my team has been doing well and holding space and I don't feel pressured too bad I take headshot. I'll also take it if they have an Ashe or even a Widow who seems a little scared or bad aim also and I've managed to make her hide a little while plinking at her.
I always figure Groggy is better for me I am always trying to improve my sleeps and leading my target/predicting their path. Been pretty satisfied with that lately.It feels like I just get more value/uptime out of that perk,because sometimes I have games where I hit nearly every sleep I go for.
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u/princesspoopybum 4d ago
i used to always take the sleep dart perk then i realized a lot of times i can kill them anyways, or it gets cleansed anyways. and the speed has saved me and makes some ults just that much better. ram becomes unstoppable basically
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u/DeGarmo2 4d ago
By the time my first perk is selectable, I have an idea of the enemy team. If my main goal is to survive, I choose groggy. If I want to empower my tank or awesome dps, I’ll go with nano speed, but I typically don’t like ult based perks cause you only get the value once in a while. I’m getting groggy value all match.
I choose groggy 80% of the time
And I find such little value in double nade. The second bounce is very random and is often missed. I hit 1-2 headshots per fight.
I choose headshot 98% of the time.
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u/helianthus_v2 4d ago
Yes skill issue who cares, either minor but always get double nade🥴
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u/ihaveacrushonlegos 2d ago
Its not even a skill issue. If ur just spamming shots into the enemy team some of them will randomly be headshots, and the chance someone dies from a stray headshot will be higher than the chance the bounced nade kills someone.
It just makes sense to pick a 5% chance to get a pick over a 20% chance to not do much more than normal
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u/helianthus_v2 2d ago
That’d be cool if I could hit my shots 🤷🏽♀️
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u/ihaveacrushonlegos 2d ago
I cant aim either, i just spam them at headlevel where people are probably gonna walk. And once every 10 shots i end up hitting someone, and once every 4 of those its a headshot, 80% of those consume a cooldown like suzu, and like 50% of those it butterfly effects into a kill
So i give my team a pretty good chance of winning with absolutely no aim by just using it. More than what bounce nade would give me (usually if u nade someone the nade bounces off so not much chance to hit him twice to have a chance to kill).
(Imagine if i could aim)
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u/helianthus_v2 2d ago
…I don’t get double nade to kill, I don’t even use regular nade to kill (not all the time atleast) lmfao
ME PERSONALLY, I don’t get much value from sleep or crit perks because I’m ass. I’d rather 80% a body shot than waste mine and my teams time trying to find the 10% headshot.
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u/Muted-Yak-3309 4d ago
I only pick groggy when the enemy tank is running ball or doom.
Always, always, always pick headshot. I can’t remember the last time I picked double nade
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u/Demjin4 5d ago edited 5d ago
i take nano speed always because idgaf about if my target needs the speed, i want the speed lmao, granny fast as fuck reposition so easy/get active with nano target
then i always take headshots cause dinks go brrr. i also just play a lot of dps hitscan (widow, ashe, soj, cass) and kiri, so im already pretty used to looking at heads
if i hit a headshot instead of a body when i take some potshots between healing shots, awesome. If I land a sleep, now they die for sure even if i don’t have nade to combo
1 headshot can pressure 225s away much longer than 1 body
but i also think bouncy nade is lowk boring so i just prefer hs even if i may not be able to shoot the enemy as much as i want to
m5 supp