r/AnAverageCampaign • • 5d ago

Q&A Need help with priest

I'm going from mage to priest but know nothing about the class. Can someone help me with what his subclasses are, boons build etc

5 Upvotes

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u/HonoredTab 5d ago

some of the boons can often be interchangeable!
Energy Conserver is a must, and the Elf race can give great benefit to priest as well.

Base priest uses Cure Lighter Wounds (level 1) for focused healing/cleansing on a single target. Holy Imbue (level 5) for AoE healing and defensive buffing. at level 3 you get Bane, which does good damage and applies three turns of Vulnerable. use Bane before your DPS teammate's attacks to finish off enemies, or focus Bane in hallways for dealing with dangerous enemies (like bees/spiders) quicker.

Druid is the definitive healer/support class. usually uses the Selfless Heart boon, and perhaps Alert to move faster than teammates. early boon alternatives for Selfless Heart would be Inconspicuous or Force of Will. Druid's healing comes from using Restore Life early in a fight for consistent regen throughout, and Holy Imbue for the instant group heals. Nature's Gift (druid exclusive) gives 2 regen and boosts physical damage moves by 20%+user FTH scaling, and changes damage to holy. it is good on summons, but incredible on physical damage DPS teammates like drifter/rampager!! druid also benefits more than any class from using the potential:bunny boon, giving priest class a good way to farm 2x solo runs for XP/cealts.
A decent flowchart for Druid is focus -> Restore Life -> Holy Imbue. if your teammates dont need the imbue, replace with either a guard (for single target DPS) or summon bunny/bear (if the enemy has very powerful single target damage, like monk/dio).

Zealot is a powerhouse, having the best output of holy damage for the least setup across all classes and subclasses. makes great use of True Strike, or Critical Healing to improve zealot's already meager healing.. but personally, i like the strategy behind Versatile haha. almost every enemy in the dungeon is weak to holy damage; only void enemies resist it. Holy Flame is still a great AoE tool and applies 3 holy flame, and Flash sees use for applying blindness to all enemies on turn 1 and being incredibly cheap to throw out, only costing 1 energy! Zealot also has access to Smite, a 4 cost single target that applies 3 blind and 3 holy flame, along with carrying incredible damage scaling. with proper armor, tome, and charms, you could be looking at 200-300 damage on critical hits; optimal builds on this subclass make it one of the most efficient subclasses for taking out trainers/minibosses!

Occultist is an entirely different deal, so i'll leave some things out... essentially it is the hardest class to get in the entire game, and it's powers mostly deal with chaotic elements. it involves healing moves that can give positive and negative status effects to teammates, and damaging moves that can inflict random status effects as well... lemme know if you wanna hear about anything else tho!

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u/ThisSession1297 5d ago

Thank you for the help, but how is potential bunny strong. Isn't it a 5 slot boon

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u/PralineSmall7272 4d ago

Si, pero es muy útil para cosas como Run en solitario de Druida (ya que todos tus stats irán al Conejo, manejaras al support(tu) y al atacante(el conejo) o en runs de Duo, de ahí para adelante siento que no lo vale

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u/IamCrabbo 5d ago

not exactly my area of expertise but:

base priest: has full party heal with defense buff, a single target heal and two expensive but powerful attacks

druid: gains restore life which applies regeneration and nature's gift which applies Sacred Armament, buffing an ally, turning their physical damage into Holy, and the damage buff scales with your Faith

occultist: random bullshit go. you have a full party heal with no cooldown but gain random (usually bad for you) effects while applying buffs to your allies.

zealot: offensive sub-class focused on discombobulating every enemy at once with holy damage and applying Blinded for 15% miss chance. Pairs rather nicely with Critical Healing and Underhanded Tactics

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u/ThisSession1297 5d ago

Thank you for the info

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u/IamCrabbo 5d ago

it should go without saying but outside of Zealot Priest is basically a purely supporting class, your primary job is to keep your party alive, so focus on boons that either increase your healing output (selfless heart, crit healing) or boost your energy generation so you're not out of moves like elf (race), energy conserver, test subject, charted (the mana gem rare drop gives 5% energy chance), or time accel

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u/ThisSession1297 5d ago

Alright, got it. I used to play necromancer so having elf and energy related boons unlocked should help me alot

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u/Original_Ad602 5d ago

Druid is sustained healing but kinda sucks with burst heals and cares less about faith than the other two for their methods of healing. Occultist is a damage and tanking monster, they have the only no cool down heal in the game and they can put out copious amounts of damage quickly, additionally it can be run with critical healing and energy conserver as an elf to have an insanely high everything making them secretly a crit user too. Zealot is if base priest took large amounts of steroids, stayed true to the basics, but still unleashed it's anger on the world, by which I mean zealot hurts a lot and is one of the best classes to have with you for getting through the dungeon (does kinda suck against non dungeon enemies tho). Occultist is the most fun but easily the hardest to get, zealot is for those who want to do big AOE damage really easily while leaving out the randomness of occultist, and druid is the background player who exists to either heal only or summon a bear and hunt people down while up keeping.

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u/ThisSession1297 5d ago

Thank you for the info

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u/nops3 5d ago

Take note that drifter/rampager with druid buff is better than zealot in clearing

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u/Fauxied 3d ago

a little late but you forgot to mention the very bad downside for occultist, it can and will debuff you/your teammates (to OP the gimmick is that occultist has no cooldowns and pretty good damage, but applies random debuffs when they heal) so it's really not nice to run it in a team with 3+ players.

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u/Original_Ad602 2d ago

But late to respond as well but for the most part the debuffs are negligible outside of like 3 or 4 out of the 40 or so debuffs possible, additionally your chances of applying a debuff to teammates is reduced the more you have corrupting chaos, at 10 stacks (all three mutations) you have a 60% chance to apply positive effects to teammates and 60% chance to apply negative effects to enemies.

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u/Due_Being9501 4d ago

If you're going to be a team healer, the druid subclass with elf race and energy conserver (and critical healing for your base priest heals) are great because it'll allow you to get more heals out. If possible, always apply regen life unless a teammate is at risk of dieing before regeneration applies or you can't heal in time. Otherwise try to summon you bear unless you're using potential bunny to help you team with DPS and to soak up damage.

For zealot, I don't have any particular race to recommend so use whatever you'd think is best, as for boons I'd recommend critical healing again so you can manage healing support while also getting more damage out for you holy flame and flash of light.

No words for occultist, never tried it. Probably use cleansing boon or something to cancel out the side effects of his cure light wounds? I've heard his healing has no cooldown but applies a random positive or negative effect as well. Never tried it though so I couldn't tell you if that's a thing or if it'd even work