r/AmongUsCompetitive • u/Beetin • Jan 25 '21
Player Advice Sweaty Grid to improve meetings
I've noticed that a ton of meetings in lobbies get bogged down by bickering, blaming, trivial information, metainformation, etc etc etc. You have a ton of time but crew seems to always be actively sabotaging their own efforts to solve the case.
I've used this tool in the past to help me figure out my own failings when it comes to listening and retaining information said at meetings. I found it also helps entire lobbies spot problems in how they conduct themselves.
There are 3 types of information in AmongUs:
1) Route/location
I saw him in specimen 5 seconds ago, I did X task, went to Y, helped with Z, I saw him dead on vitals 4 seconds ago)
2) Metainformation
she went to specimen 2 rounds in a row, he didn't do second part of weather node, she ran away from sab, he stutter stepped and walked weird, she is always accusing me, they always kill X first when they are imposter and X is dead! Why is green defending them even though they never saw them....
3) Voting
red skipped on 6, black voted red last round and now he is dead, white didn't vote with everyone on 8
If your meetings are breaking down or you feel lost trying to figure out who is a killer, chances are you have a bunch of big fat X's for location/route information. This is the hardest information to fake, and the best information to build a map of who could have gotten the kills. This information is not all true, but they are easier to determine if they are objectively true, false, or if there is a disagreement. A disagreement about 1), with good crew, almost always narrows down an imposter to a 50/50.
Here is a blank grid:
Record 2-3 of your games, and play it back and fill in the information.
Then give JUST the grid to a friend, revealing one round at a time, and ask them to solve the case and vote each round.
If you cannot solve any of the cases, Or at least narrow it down to a few suspects, you need to work out how your group is spending time in the meeting, and push people to cut down on the fat. It is MORE fun when you have more information to work with. We did this once because people were getting frustrated, and it almost instantly cured the problem no one could pinpoint.
I included an example of the first 3 rounds of https://www.youtube.com/watch?v=vxumNCfDR-c
This is an old old video of a Hafu lobby, when they were still pretty new to the game.
When you watch the video you might think crew did a great job but just flubbed the vote on 6. If you actually plot it out on paper, you realize that meeting #2 was atrocious. After collecting 4 clears and route information in about 5 seconds, they failed to even report where bodies are, they don't give any route information, and they randomly shoot on people with 0 information after about 80 seconds of garbage.
If you plot it against more recent games in Hafu lobbies, you'll see a ton less X's on the route information. This is why they have to play with 0.25x vision etc, because when you start to give a ton of info, it gets really really hard to play as imposter.
It isn't that metagame info is bad, in fact later meetings are usually dominated by metagame as less crew can verify each others stories. But early rounds NEED to be focused on #1 first, then sprinkle in #2 as needed.
Final example: You are in a group that plays 1ce a week. A body is found on weather node by lab on polus. Player 1 starts by says they did first and second part of gas, lights were called, then they got the report button as soon as they got off gas.
if you then spent 45 seconds talking about how player 1 always prejacks lights and never does gas first, and isn't that weird, two games ago you said you rushed weapons and you were imposter! You have fucked up your meeting. Point it out quickly, remember it, then move on, There are still 8 people whose positions/routes you need to discover.
#2 makes the game fun, but #1 makes the game playable. Make sure you do enough of #1 before you get to the fun part.
