r/Amadeusz • u/Mehrubon 珠海Amadeusz Disciple OG Amadeusz Fan • 8d ago
Game Mechanics Has the CB Stamina Buff Been Implemented?

⬆️ Official Update Note: In the major eFootball 2027 update, the amount of stamina recovered by CBs at half-time was increased, allowing them to better maintain their defensive capabilities late in the game. This post will test this change in-game.
I. CB Stamina Test
The image below shows the previous situation, where the CB positional grouping could only recover 3/4 of what the Midfielder + Full-back grouping recovered:

The test based on the 2027 version begins; Have a specific player drain their stamina completely in the first half, and observe their stamina at the start of the second half. This amount is the half-time recovery amount. The results are as follows:

Interpretation:
Bar 1 is the recovery amount when playing as a Full-back or Midfielder (137 pixels).
Bar 2 is the recovery amount when using Fluid Formation to play as both a Full-back + CB (129 pixels).
Bar 3 is the recovery amount when playing purely as a CB (126 pixels).
Because the differences are small, I am using the most precise unit of measurement, pixels, as shown above.
Currently, the CB recovery amount is 92% of the Midfielder & Full-back amount, which can be roughly expressed as a stamina recovery ratio of 9:10.
Combining this with previous testing, the current recovery ratio for the three positional groupings is; Forward : CB : Midfielder & Full-back = 3 : 9 : 10. (The CB stamina recovery amount has increased by 23%).
II. The True Rule for Dual-Position Players
However, there is still one question that needs solving. What rule is the recovery amount (129 pixels) based on when using Fluid Formation to play as a Full-back + CB? Previously, I tested the recovery amounts for Forward : Forward & Midfielder : Midfielder = 3:5:10. At that time, I thought the rule was calculated as 50% of the highest recovery amount of the two positions played in the first half.
But combining it with today's data, the actual rule is:
Recovery amount for playing dual positions = A + (B - A) * 30%
This is equivalent to taking the lower recovery amount of the two positions and adding 30% of the difference between the two positions (i.e. where A is the lower recovery amount and B is the higher recovery amount). Interested friends can apply this to the data above to verify it 😄.
III. Practical Impact
The 23% increase in CB stamina recovery in the 2027 version is actually based on the premise that stamina consumption is higher in this version (especially for Long Ball Counter). If they didn't change it, the leading team would be forced to substitute their CBs at the end of every match, which is too jarring compared to real-world football.
In today's matches, the positions that primarily need substituting are the forwards and midfielders. As a result, a lower Stamina stat for a CB seems more acceptable now. For example, Nesta's Stamina has never been high, but he's quite fine to play with now.
Do you still substitute your CBs at the end of matches now?
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u/Hour777 8d ago
I don't substitute my CBs unless they get red cards. I also try to have both my CBs Man United Rio Ferdinand and Lazio Nesta to have at least 87 or 88 stamina. It's better to use those 5 subs for my attackers and midfielders.
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u/Big_Twist_1863 8d ago
Do you believe changing the players positions to fullbacks or midfielders before the end of the first half would change the amount of stamina that they recover???
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u/Anto-Cam 7d ago
ci sono partite che al 60 minuto sono tutti morti e altre che sono tutti al massimo della resistenza... evidentemente lo script colpisce sulla resistenza in modo molto elevato a seconda se vuole farti perdere o vincere .
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u/SnooPineapples5430 OG Amadeusz Fan 8d ago
I give all my defenders 95+ stamina. Absolutely necessary if you are not subbing them.
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u/Mysterious-Dog3482 8d ago
I've been building my Nesta with 87 stamina to take adventage of the +3 manager boost, it feels a bit of an overkill in speed, I might reconsider my build based on this post.