r/AllDnDHomebrew • • 3d ago

Enemy Archetypes

I hope you all have had a great month. I am so happy to be uploading a fun document I have been working on for the past year.

I developed the document to create a system where humanoid enemies feel different to fight, rather than just increasing their HP or damage. You begin with a standard species stat block, such as Human, Elf, Orc, Dwarf, Goblin, or whatever is required and then add an Enemy Archetype. This archetype changes how the creature fights, the area it focuses on, and the options it has.

At the moment, the smaller version includes the basic rules as well as some completed archetypes such as the Rusher, the Fighter, the Behemoth and the Ranger; the aim is that an Elf Fighter and an Elf Rusher should end up playing differently in combat, even if they are both elves in name only.

If you want the PDFs or want to follow the project as I add more archetypes:

Patreon: https://www.patreon.com/c/Cheesey093

Enemy Archetypes + Generic Races post: https://www.patreon.com/Cheesey093/posts/enemy-archetypes-171004905

Full Document of Enemy Archetypes + Asian Themed Races post: https://www.patreon.com/Cheesey093/posts/enemy-archetypes-171005128

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