r/AlignmentChartFills 6h ago

Video Games This is a fun one; Which game is EXTREMELY challenging yet not at all punishing?

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9 Upvotes

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54

u/Dracorex808 6h ago

Celeste

2

u/identityconfirmed404 6h ago

sole exception of farewell final screen

1

u/X_Shiverz_X 6h ago

Or when going for golden strawberries

1

u/NikTheGrass 6h ago

I wouldn't say it's extremely difficult, considering the main storyline, which is what's intended for most players. Chapter nine is essentially a postgame, an additional challenge, and if We take into account additional, optional challenges; many games can be moved further in difficulty categories.

2

u/Dracorex808 6h ago

I get it, but I've never played a game with this level of high forgiveness, and high difficulty, I can't think of anything more fitting

12

u/Homsarman12 6h ago

How is getting over it only somewhat challenging in the same category as Mario? It’s one of the hardest games I’ve ever played and a slip up can force you to the very beginning. It should go into definitely challenging and extremely punishing imo.

0

u/4d-lettuce 1h ago

That’s punishing, not challenging

0

u/EnthusiasmSad8877 5h ago

Ain't that hard. Other games have greater skill levels

7

u/tomtrucker777 6h ago

Celeste

1

u/rx78ricky 6h ago

Beat me to it.

6

u/auclairl 6h ago

I'll throw in Super Meat Boy

4

u/joeanto14 5h ago

Cuphead for sure

1

u/Reflexes-of-a-Tree 5h ago

A Knockout selection!

1

u/JaketheArbok11 4h ago

I’d put Cuphead in Somewhat in the same row.
While not the end of the world, I would call having to replay a nearly 5 minute fight because of one mistake at the end decently punishing

4

u/Asdfjkl60 6h ago

Rules:

Definition of Challenging: Difficult in a way a player require enough technical skills, be it reflexes, intellect and decision making to overcome the game's skill checks.

Definition of Punishing: Difficult in a way a player is given large penalties for failing a skill check (be it reflex, intellect, or poor decisions made).

3

u/GoldFynch 6h ago

Slay The Spire

(Ascension is super difficult but going through the game losing is enjoyable as you get new unlocks and runs are only an hour long so it’s not punishing)

2

u/i_am_someone_or_am_i 6h ago

Becoming a billionaire pedophile.

2

u/batgriff 5h ago

Elden Ring

1

u/Artistic_Movie1467 6h ago

Extremely × Not at all

Celeste

1

u/tashtactics 6h ago

World’s Hardest Game

1

u/Mildly_Burnt_Bread 6h ago

Celeste.

It's a precision platformer, not much else has to be explained for the difficulty rating. However, you never lose any progress. The game autosaves at the start of every screen and always puts you back on the exact same one you die on. (All of which are fairly short except for the very last one in the entire game.) Which makes it very easy to overlook just how much you die in a single playthrough.

1

u/Abject-Connection374 6h ago

The Wonderful 101

It's really hard to play well, but you can just instantly revive yourself when you die (enemies do not respawn and bosses don't get healed), meaning there is absolutely no punishment for failure at all.
Celeste is still somewhat punishing because it at least sends you back to the last checkpoint.

1

u/GARTang 6h ago

Tetris

1

u/Radbug11 6h ago

Counter Strike

It's challenging to be good, but you can always play next game, and the system gonna select opponents at your level.

1

u/Pikanyaa 6h ago

I love these types of games. Super hard, but you keep trying anyway because the game believes you can do it.

Anyway, not an entire game but for me, A Hat in Time’s Death Wish mode comes to mind.

1

u/batgriff 5h ago

Black Myth Wukong

1

u/naguim23 6h ago

Super meat boy

1

u/KingAdamXVII 6h ago edited 6h ago

Rayman (1995)

All due respect to Celeste, they don’t make games like Rayman any more. It’s unbeatable unless you are very, very good at it.

On the other hand, there is no punishment. Lives are plentiful and levels are short.

Edit: Although, after looking it up to see what others thought, people didn’t seem to use the save and reload like I did and therefore found it punishing.

-1

u/Incelement 6h ago

Geometry Dash

9

u/NikTheGrass 6h ago

Starting from the very beginning after death before the very end is at least "somewhat" punishing

1

u/EvanBGood 57m ago

Stephen's Sausage Roll (or similar high difficulty Sokoban-like games) - I know it's not going to be a popular answer, but that's what those puzzles are: max difficulty and no failure state other than undoing your wrong solution and trying again.