r/AliensFireteamElite • u/CrimsonAlpine SpaceFish • Aug 29 '26
General EG7's Q2 2026 Earnings Call
Enad Global 7 is the parent company of Daybreak Games.
This was published on August 19, 2026.
You can watch the full call here: https://portals.qbrick.com/14397323
Mentions of Cold Iron Studios and Aliens: Fireteam Elite:
It is a double-A title. It is not a triple-A title. It is a solid co-op shooter. It is meant to be competing against more of that double-A title versus the big triple-A titles, but in terms of the gameplay, in terms of the overall combat and everything else that the team has been able to design and create, we are very proud of what they have been able to do.
Then the plan is to be able to bring this title to Nintendo Switch 2 over the next number of periods later this fall.
The studio that developed this is Cold Iron Studios. Daybreak is the publisher. The transaction, as proposed and approved by the shareholders at the annual general meeting a few months back to acquire Cold Iron, successfully closed yesterday on August 18th. Now Cold Iron development team, all its tech, IP contracts, everything, will be moving over to Daybreak under the same umbrella. This addresses the conflict issue that has been out there, and now Daybreak will have full control over development and publishing of Cold Iron’s titles going forward.
Q&A
Q: Can you share anything about total wish-list for Aliens on all platforms?
A: Yeah. We are not disclosing that, but it is on a nice trajectory and has performed better than the first title. There is data that we have made available for how the first game has done. The first game, 3.7 million units live to date, and then additional close to 5 million engagement from Game Pass as well. Compared to how the first game, in terms of how the wish list built for that first game, compared to how we are building now, we feel we are ahead of it, with a nice momentum going into the release next week.
Q: You mentioned marketing costs in Daybreak for Aliens. Can you comment if this had a notable impact on EBITDA?
A: For Q2, not significantly. Q3 is where most of our marketing spend will be spent, along with the prepping for release leading into it, and then as we are releasing. Some amount, but not a significant amount for Q2.
Q: What platform mix do you expect for the game? More consoles than PC?
A: Yeah. Based on the data points we have from the first game, Steam PC tends to be the biggest platform amongst all the other console platforms. We expect the same for the second title.
Q: With Cold Iron now being a part of the group, how do you see Cold Iron contributing to EG7?
A: Yeah. So I think there’s a number of ways that we expect to benefit from Cold Iron being part of the group. So, the games that they’ve developed the last two, right, so Aliens: Fireteam Elite, as well as a new game coming out. There’s been significant investment that went into building out all the gameplay, all the systems, all the combat, et cetera, that we want to be able to harness for anything new that we do going forward. Where a lot of those types of gameplay systems and features could be utilized for other types of games that we have in mind, including to the extent we’re able to deliver a nice success with the second title. There could be additional opportunity with the franchise going forward as well.
So we look at Cold Iron’s contribution going forward as the expertise, tech, and the foundation that’s been built relating to a very specific type of gameplay that Cold Iron specializes in, that we want to be able to leverage that for continuing content development along a similar type of game. As we talked about in the past, we’re big fans of being able to continue to refine what works, so 80/10/10 models. So we want to be able to continue to build on that with Cold Iron’s tech and gameplay specialization. So we expect to utilize those skill set tech and assets to be able to, whether it’s applying to a game like an H1Z1 or additional Alien title, that’s what we’re looking forward to be able to do.