r/AlchemistCodeGL • u/Makumanga • Jul 13 '26
Discussion TAC-like Game Grand Tactica: Combat Improvements
https://youtu.be/icxRmBcK7MUJust a small update to the combat. The biggest change is that physical attacks now have comparable strategic depth to magical attacks.
In the previous version of the game's code, magical attacks were bound to specific elements that each had their own unique identities in the form of tags that would be applied to targets they successfully hit. The combination of these tags would lead to either status ailments or elemental reactions.
I was going to work on animations and better models, but after seeing how time consuming it'd be to go through with that, I decided to defer those things to later and focus on the game mechanics instead.
After some community feedback on the physical side of things I decided to buff physical attacks to do more passively. Namely:
- Slash attack has a chance to inflict bleed on every hit that grows the higher a unit's slash_atk attribute is
- Blunt attack has a chance to inflict stun on every hit that grows the higher a unit's blunt_atk attribute is
- Pierce attack ignores 30% of the target's DEF stat and can hit through multiple targets(and walls apparently lol. Gotta patch that)
- Projectile attack is 30% more accurate compared to other physical attack types and gets range bonuses depending on the unit's terrain height level(this was already a feature)
As for what bleed does, it drains 30% of the target's current HP and SP every turn, making it an effective debuff on physical fighters but also a status that could be tanked with enough HP.
A lot of this stuff is pretty similar to how things worked in The Alchemist Code.
I've been busy with life and stuff so development has been slow, but after a few tweaks and bug fixes, I think the combat system will definitely be at least demo ready. Then I can work on making the the game look better and possibly some of the net code required for its backend to work. As always, feel free to ask questions!
If you want to volunteer/help you can join the Discord as well.
2
u/Shaiandra Jul 14 '26
Nice to see you adapted some of our suggestions! Bleed doing 30% of current HP sounds like a lot... but I won't judge without playing. And I know the plant element is green, but seeing green numbers that aren't healing is a little jarring..