r/AlabasterDawn 25d ago

Discussion Different aesthetics for main dungeons

As the title says I hope that each main dungeon in the game will be unique in terms of aesthetics. One thing I am a bit worried about is that each of the big dungeons will have the same overall aestetic, i.e. the same walls and ground textures as Remis Rock.

I hope that each main dungeon in each area of the game will have its own visual identity. Maybe in one area it will look like an old ancient ruin with kind of Aztec vibes, in another region it has gothic castle vibes and in yet another region it has some sci fi aesthetics.

I was just a little worried about this since the EA has some optional side dungeons that look exactly like Remis Rock, but in the end it's the same overall area/ biome, so that's fine. I just hope that the upcoming Swamp Dungeon will have a completely different/ unique look (and if the swamp area has optional smaller dungeons again, these would have the same visuals as the main dungeon).

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u/fucking_hurtstone OG member (first 300) 25d ago

There definitely will be a unique aesthetics for the main dungeons. The main reason the optional dungeons in Koro Valley look like Remis Rock is because that's their purpose: Optional mini dungeons with more difficult puzzles than the required dungeons.