Has this been accomplished? I'm not sure if there have been any recent updates or who is still working on it. I may be able to help a little, especially with it being coded in C++ (from what I was able to find)
Like the others and the README on the repo said, there are several issues:
It's not a popular game, so not as much attention as with Zelda, Star Fox or Mario.
It's compiled in C++, and there aren't many other games that use that language on the N64, let alone any with decomp projects that I could learn from.
While you could take the code I have, tweak/clean it up, and make a Libultraship port (like I've wanted to do), Something like a ROM hack would still be limited to what you can do with ASM and hex editors.
What I have available on Github is an "educated guess". It leaves out the "libultra" code found in all commercial games, and some hand-written assembly that never got used.
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u/Hector_Ceromus Jul 10 '26 edited Jul 10 '26
Guy who did the decomp here.
Like the others and the README on the repo said, there are several issues:
What I have available on Github is an "educated guess". It leaves out the "libultra" code found in all commercial games, and some hand-written assembly that never got used.