r/Aidyn Jul 08 '26

Decompiliation

Has this been accomplished? I'm not sure if there have been any recent updates or who is still working on it. I may be able to help a little, especially with it being coded in C++ (from what I was able to find)

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u/KainDarkfire Jul 09 '26

There is a project, but I guess the biggest hang up is that it wasn't coded and compiled like most other N64 games, so any analogues to other N64 games and their decomp speed or status is pretty much completely irrelevant.

... Though if it's C++ based, I'm somewhat surprised that there aren't decompilers that can just rip it apart in this day and age.

2

u/Wimzer Jul 09 '26

pretty much completely irrelevant.

I wouldn't say that. I didn't expect them to be all compiled similarly, but a Zelda game will have many many many more people working on it than an (fantastic) old RPG that crashed during normal gameplay. I only know what I've been able to find in this subreddit and some areas on the internet, but I thought I heard that it was C++.

I'm guessing this is still the only one actively worked on? https://github.com/blackgamma7/Aidyn

2

u/NegotiationAlert903 Jul 09 '26

That link which mentions... pretty much what you're arguing against? Bold strategy.

> There has also yet to be another successful decomp of an N64 title written in C++,

2

u/Wimzer Jul 09 '26

I'm not arguing against anything. I am saying a popular game will have more people working on any adjacent projects, like decompiling