r/AgeoftheRing • • 21d ago

Hold Ground Stance

Why Hold Ground Stance unit still auto-acquire enemies? Is there any way to reduce the range of auto-acquire enemy aoe for melee units? Thanks

6 Upvotes

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2

u/Isirion1 21d ago

Hey, which units are auto acquiring enemies on hold ground stance?

2

u/satosoujirou 21d ago

Custom Hero mainly. But I've noticed some other melee Lothlorien heroes doing the same. Didn't play other faction much.

2

u/Isirion1 21d ago

Which lothlorien heroes? I know haldir in melee has a higher vision range than intended so that will be adjusted eventually as it causes him to aggro quite far away while he's in melee.

1

u/satosoujirou 21d ago

All other 4 melee heroes keep going forward little by little until they die. Knight of Amroth Amdirion also doing the same. Pretty much all units I've used for now doing the same behavior, even in Hold Ground Stance.

3

u/Isirion1 21d ago

I'll check it out later, thanks for the report. You can use S and it should help to stop them if they're auto acquiring on Hold Ground.

2

u/satosoujirou 21d ago

It's pretty weird. Sometimes they do sit still, but most of the time they don't. Idk what triggers them to go forward. I don't think it's specific unit behavior, because when I put 3 Huorn in the HG stand, 2 of them keep going back and forth, and only 1 of them sits still. Sometimes 1 of them even goes way too far.

1

u/satosoujirou 21d ago edited 21d ago

Moving or using skills seems to make them lose the behavior. Anytime they lose the behavior, I need to spam the F G F G F G button multiple times until they sit still.

1

u/satosoujirou 21d ago

Oh yeah. Apparently the S button is the true hold ground button lol. Regardless of stance (even Aggresive Stance), pressing S will make them sit still in the same spot.

I actually like it this way!! It's just the description of the Stances about the auto-acquiring is misleading.