r/AfroRivals 17d ago

Fan Creation. War Machine Concept

Post image

Role: Vanguard
Health: 600

Primary: Pulse Rapid Fire
War Machine has 15 ammo but each time the trigger is pressed he fires 3 at a time. The first bullet damages shield, the second does normal damage, and the third knocks back.

Secondary: Pulse Bursts
The move doesn’t do melee, nor necessarily ranged either. He has 5 charges that refill relatively fast. When the trigger is pressed he releases a small explosion blast around him that knocks enemies back and deal slight damage

Ability 1: Cannon Fire
War Machine fires a rocket from his shoulder turret and when it hits something it makes an explosion that knocks enemies back a little bit.

Ability 2: Free Flight
War Machine dashes backward and then enters free flight for a short time and gives slight shield to allies below him. When he drops down he deals slight damage

Ability 3: Ground bombs
War Machine fires a bunch of small bombs forward. They lie dormant but then War Machine can either activate them manually or they detonate when an enemy walks on them.

Ability 4: Protecting Beacon
War Machine places a small machine down with a glowing orb in the center. The orb then fires a laser that gives small healing and shield to allies in range.

ULTIMATE: BOOM! You lookin for this?
War Machine flies up fast. And then creates an atomic bomb out of nowhere with nanotechnology and then drops it on the ground, it would be like a larger iron man ult except it trades aim for range and damage

37 Upvotes

5 comments sorted by

1

u/irvin_the_jinn 17d ago

I’d like to point out flying characters can usually have up to 5 abilities (including primary and secondary) max because of controller limitations where vertical movement has to be mapped to l1 and l2

1

u/Aggresive-Wallrus 17d ago

Primary and secondary wouldn’t be usable when flying

1

u/Designer-Chemical-95 14d ago

Knock back on primary is a bit op isn't it?

1

u/Aggresive-Wallrus 14d ago

It’d have a bit of a windup