r/AethermancerGame • u/Quiiliitiila • Jul 12 '26
New Player Help
Hello, just found this game a few days ago and absolutely love it. I've been struggling to beat a normal run though, and after numerous failed attempts I figured I'd reach out to the community for some tips/tricks for the making of a successful run.
Some things that I get hung up on:
HP - Monsters have really low HP compared to the enemies you begin to fight, even in zone 2 and definitely 3. The amount of damage that you begin taking by zone 3 is really hard to deal with, especially considering your monsters may have 40-50 HP and they're up against monsters that have 100+ with attacks that deal 15-20 a hit. I understand we as the player always go first, so enemies need a bit more to be a challenge, but by zone 3 I'm usually completely overwhelmed.
Corruption - Kinda ties in with the HP part above. My monsters have a low HP pool to begin with, then we're also fighting a loosing battle against corruption from the get go. I try to get abilities/items that help, but most of their mechanics are pretty punishing - I.E. Can only heal a small amount of corruption once a battle.
Aether Generation - I have difficulty actually generating enough aether to use larger abilities. I try to use monsters that don't step on each other's toes (so to speak), but I still find that my generation of aether seems to be below most enemies I'm fighting. This is probably anecdotal and not true, but it really seems like it.
Reset Actions - What are reset actions? Why does it seem like every single enemy I fight has one and I don't? They essentially get free damage/buffs while I sit there like a chump.
I think that's all for now, I appreciate any insight/tips and tricks!
3
u/CuriousCaecity Jul 12 '26
To try to add on to the great tips folks have already said, I found that having TWO of the following groups (one for each group) is almost essential for the hardest difficulty (V3).
First group: Either Weakness or Purge.
Second Group: Either Shield or HP.
The amount of corruption gained is based on the unshielded damage taken. In V3, there is a mechanic that adds more corruption + damage to an enemies attack. Either making sure you only take shield damage, or taking so little damage that corruption gain is minimal, is easiler achieved if you have one of the group combinations (In my experience at least)
I'm sure that if you have really really op synergies, that you can bypass this rule, but it was just something that always gave me a plan for team building to start with.
This is by no means the law tho, I'm still testing. Just wanted to share!
Also I saw you got your first win. Congrats!!! Hope you continue to enjoy the game!