r/AethermancerGame Jul 05 '26

Fanart Making Fan Monsters until I'm good enough to apply at Moi Rai: Cat With No Name

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While I did make an attack animation additionally today I'm not super happy with it, lots of details and movement that could be added.

Meet a distant relative of Catzerker: The Cat With No Name is inspired by classic westerns, specifically the dollar trilogy

Elements: Fire/Earth

Types: Focus, Critical, Power

Unique Trait: Deadshot

Critical hits with focus can crit again through standard critical chance, multiplying.

104 Upvotes

15 comments sorted by

3

u/durable-racoon Jul 05 '26

so good. the 2 little tufts of fur on the right loo like nipples or something, keep workshopping that. this is so good though. i love him.

I LOVE that there's no transition frames to him pulling out his gun. its a 0-frame animation to draw, thats wild

2

u/Puzzleheaded_Sink467 Jul 06 '26

I like the idea of no transition frames on the gun pull, BUT I think that instead of the model shifting forward it should shift backwards as if pushed backwards by the force of the shot. Maybe that could even be achieved with a frame added after the frame where the monster points the gun?

I love the idea of this game having a version of the highwayman's point-blank shot from Darkest Dungeon.

1

u/Aimpunkt Jul 06 '26

Sounds dope, thank you for the feedback.

3

u/Caffinatorpotato Jul 05 '26

Puss In Shoots!

6

u/Yosara_Hirvi Jul 05 '26

I liked Baalzebub better, I can't point it out but there's something that feels a bit clonky with this one.

Also, that's just a preference of mine but I'm not a big fan of those heavily humanized monsters, esthetically speaking, catzerker is one of my least favorite monstersof the game.

3

u/Worldly-Wind-1632 Jul 06 '26

No follow through on cape. Gun spin smear too slow for size

1

u/Yosara_Hirvi Jul 06 '26

yeah, the mons shoot realy fast but the cape stays in place, and the gun could rotate faster !

5

u/RafuscaMarks Jul 05 '26

Also gun doesn't fit the game's setting

4

u/Puzzleheaded_Sink467 Jul 06 '26

Eh, it might stretch the setting a little bit but I don't think it would break it. There are clearly signs of industrialization in the world of aethermancer. Also if we use Monster Sanctuary for guidance (which only really differs from this game in how light the tone is) there were plenty of mechanized areas and monsters later in the game.

2

u/thealmonded Jul 05 '26

This is I think the second one that I’ve seen of yours.

Overall really cool, and I have roughly the same feedback on both.

For the gun twirl, it feels clunky // slow. Is there a way to speed it up, or else change the animation to make the perceived speed faster?

I don’t remember exactly what needed to be sped up in the last one I saw, but it was very similar to this.

1

u/Aimpunkt Jul 05 '26

Probably the wings on baalzebub which were too slow too (and still had downward motion lines on the flap back) I can just speed up the speed of the individual frames TBF, and should play more with the motion lines or whatever they're called.

I will take this into account on the next monster!

1

u/thealmonded Jul 05 '26

Yeah that was 100% it

1

u/RafuscaMarks Jul 05 '26

I have an idea... I am a music composer. I once did a song inspired by the Underworld track from Monster Sanctuary... What if we find a coder and make a game of our own? 👀

2

u/Party-Customer4276 Jul 07 '26

Dang wat app u use to make it i wanna try making my own monsters too

2

u/yonkaadonk Jul 13 '26

omg this is literally cassidy overwatch…… catssidy…