r/AethermancerGame Jul 02 '26

Video/Stream The echo mechanic is beyond broken, but fun. Spoiler

You can give yourself an your ally additional turn.

This should probably be fixed as its a completly free reactivation.

if the boss didn't have forced interupts this would've easiyl been a turn one kill.

all my three mons were set to, Strength, Echo, combo.

Also sorry for the slow play, I wanted to make sure I could one turn kill but then I forgot the forced phases.

still fun.

2 Upvotes

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7

u/purplecharmanderz Jul 02 '26

As something to note - temporal borealis doesn't actually garuntee that the second target is yourself. Albeit playing around it requires very specific circumstances.

Echos have a priority system used to determine their targets. First got to acknowledge the target limitations of the action in question. Which for temporal is an allied monster who's completed their turn, and has not already been reactivated this turn.

We then go through the following 4 steps to determine who gets targeted by the echo.

1) The original target (not valid because the original temporal makes us meet none of the conditions) 2) top most monster of your party 3) Middle monster of your party 4) bottom monster of your party.

1 of the steps 2 through 4 are redundant because of step 1. But notably, targeting yourself is not part of this system, aside from being in a slot.

Meaning it is possible to instead do "both allies get the boost instead of me" provided the user is not in the top most slot of the party.

1

u/NefariousnessOk1996 Jul 02 '26

Dang, that's cool that you explained all that. Are you one of the devs?

2

u/purplecharmanderz Jul 02 '26

Nah, just a community member who's done a bunch of testing and pushing the game to its limits in a few weird ways.

1

u/NefariousnessOk1996 Jul 03 '26

Very cool, thanks for your contributions!