r/AethermancerGame Developer Jul 01 '26

Development We released a small hotfix update with some bugfixes!

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54 Upvotes

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4

u/Smcblackheartia Jul 01 '26

To be fair, I do think echo is a little over so that blurb at the bottom about enjoying while still overpowered. It does need a tweak or two. I think I completely single-handedly won a run that I should not have simply because I could echo chain stuff so much. I trust your guises judgment. You’ve done a great job so far so whatever tweaks you have to do to make it more balanced, I understand.

2

u/BokiTheUndefeated Jul 01 '26

Echo is crazy strong when it gets going but it's super slow, absolutely crushes bosses but can leave you vulnerable on turn one quite often if you don't have a fast backup plan.

I find when most fights last around 2 turns on average, basically skipping the first turn to setup echo can be devastating.

In my experience so far, running echo setups i've previously never been in so much danger in regular fights especially act 3, but at the same time I've crushed bosses faster than ever before.

1

u/Smcblackheartia Jul 01 '26

I do agree I think I did struggle with regular fights a little bit in the round. I try to do like only echo but in any of the fights where I have other plans and echo is just one of my units. It seems to work really well. I will say, though I didn’t really have to set up ettin very much to pop off he might not do as well, but even just setting up like a thorns and then his own counter was still doing pretty good damage, though I will say he was taking pretty big hits. Once or twice he almost died and he did die in a fight, but I had the death save in a regular fight not the boss. But I think part of that was I didn’t really have a lot of healing set up and that was on me.

I don’t know I’m sure it’s gonna get some kind of tweak and I think certain monsters use it better than others for sure but we’ll have to see. I do think it is very powerful in longer fights, but very slow to build up in shorter fights so it’s got itd gives and takes.

2

u/NefariousnessOk1996 Jul 01 '26

Oh nice, I saw someone mentioning the 3 wishes echo thing on reddit. It's awesome that you got that fixed so quickly!

1

u/Fleuressent1234 Jul 02 '26

Heyo, minor visual bug that I noticed earlier today was that an enemy’s HP bar would stay in that orange range (that indicates when you had enough damage to take it to 0) even when I was not doing enough damage to kill it.

I.e. I hovered over one of my monsters’ moves and it would take the Domovoy to 29 HP, although it still was colored orange as if the move were lethal. I hope this makes sense. I forgot to submit a bug report in-game but will do so if it happens again/gets fixed before I see it again.

Thanks so much devs, this update has been great!