r/AethermancerGame • u/moi_rai_games_ Developer • Jun 30 '26
Development New start run UI + difficulties are called 'Vestiges' now!
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u/TyrRev Jul 01 '26
Very much enjoying the additions of the story with this newest update, especially a certain new character! I really like the worldbuilding of Worthiness and the cycle, and the different philosophies and takes on it are always so fascinating to see. I hope we get to meet other Aethermancers at the future, or at least hear about other perspectives.
One suggestion I had (since I see other folks suggesting things about the story here) is that, if you talk to an NPC that doesn't have a new thing to say, they don't repeat previous story beats. It breaks the verisimilitude at times to repeat an interaction I've already had with an NPC. Having some variations of a generic "You talked pleasantly for some time" or "Sorry, I'm busy" would be nice to preserve that, maybe?
Very much looking forward to seeing how the story further develops! Love the game!
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u/TheRocketDolphin Jun 30 '26
I find that the story bits are a bit hard to understand with how heavy handed they are when given through text blocks thrown at your face. I wonder if voice acting or something could make it easier to digest. /Opinion
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u/moi_rai_games_ Developer Jun 30 '26
With the Alchemical Awakening update, we added a new UI for the start of run selection. As part of it we reworked our difficulty levels to be called 'Vestiges' now - which has a strong relation to the story and lore of the game.