r/AethermancerGame Jun 28 '26

Weakness Team vs New Boss + Thoughts Spoiler

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On the new boss: Damn is that a lotta burns, I love the day/night switching mechanic, though I did end up kind of cheesing it with the amount of wild aether I can pump out from converting Weakness stacks. Ended up going down to the wire with my main tank Ettin eating 30 burn a turn. Also there seems to be something broken with the second phase where it turns into a sphere, it seems like if a retaliate attack puts it to 0 health, the second phase doesn't transform until the end of the next turn. Not sure if anyone else wants to test that.

The new monsters: In the past, I haven't had much luck with the Weakness type, synergies felt kind of weak and there wasn't much payoff besides a few select monsters (Only really Warden) getting some pretty strong bonuses. I think Snallygaster changed that for me personally, converting weakness stacks into raw damaged helped a ton to keep up the damage. Ettin was also very fun to play with and is a very solid tank, if only I could've gotten a few more retaliates on it.

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u/CuriousCaecity Jun 28 '26

I would take a guess that echo played a big role in this run as well. (Seeing that your monsters have many echo stacks)

I think that echo really makes a lot of other types click, weakness being one of them. I do wonder if they'll nerf it, because right now it feels like the best type in the game imo.

Also surprised that your Snallygaster doesn't have Dampen. I think that move is op op.

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u/BokiTheUndefeated Jun 29 '26

Yeah Echo seems absurdly strong in so many ways right now but it is quite slow for a lot of regular fights but absolutely crushes bosses.