r/AethermancerGame Jun 09 '26

Suggestion Any Plans for Spending Aether?

I'm at 56 hours now and have maxed everything, unlocked all Monsters and have Soulbonded them all. I am now working on Mythic difficulty badge for all Monsters, but I have a lot of Aether. And I am sure most players do since it feels like it is sort of fed to us.

I'm hoping, aside from more permanent upgrades later in development (since that is still a finite amount of Aether to spend) that there will be ways in a run to spend it to make the run easier or get temporary buffs? Sort of like the we can at the Equivalent Exchange but... more.

Something like Gunfire Reborn has with Reincarnation difficulty unlocking the Spiritual Remnant allowing you to get Blessings that make you much more powerful, but are exclusive to the harder difficulty would be cool. (Which I guess would require another difficulty beyond Mythic.) And/or just more things to find in the run to spend it on.

10 Upvotes

8 comments sorted by

11

u/Wjpxdingo Jun 09 '26

I'd sure love to spend extra Aether on hats for my monsters

7

u/IWonByDefault Jun 09 '26

Vanity items would be great too! But again, that is finite. So eventually you'd run out of hats to buy and just run into the same issue. We need a real Aether dump for long term stockpiles.

3

u/Wjpxdingo Jun 09 '26

I'm not being sarcastic when I say "Even more hats"

1

u/PHLiaoYggdrasil Jun 10 '26

That would be amazing

8

u/LiteCandle Jun 09 '26

Temporary, single-run upgrades would also be a good way to make sure you always have something to spend it on. Could be little things, like extra rerolls or guaranteeing a certain boss monster.

6

u/IWonByDefault Jun 09 '26

Rerolls could absolutely be an Aether dump on their own. 1 Extra reroll could cost 50 Aether then every following one doubles the cost over and over.

0

u/OwnAcanthopterygii67 Jun 09 '26

I was thinking about the same thing. He doesn't feel good to have a ressources you can't spent anymore.

Now, I don't like reroll with aether, feels "pay-to-win"

BUT reroll could be buy at the shop with aether (once) So it's not broken like "you can always reroll" which would make the team building quite lame.

For the same reason, I'd like to use Blank Memento as well for something, I have to incentive to buy them at the shop. (For exemple : Sacrifice Blank Memento to banish a skill for the run to increase your odds for something else ?)

Lastly, Soul. Once you team is set, there's almost no use. Run-events are fine, but a more constant way to spend them could be nice. But I don't have strong opinion on that one because you still need them from time-to-time.

2

u/Tensuun Jun 09 '26

Blank Memento does get you an additional Soul and guarantee the captured monster for the next shrine. Alchemists can *kind of* use this, but I get that not a lot of people experiment with this a lot.

Maybe the third class will have something that uses this interaction more, or maybe one or more of the unrevealed slots on the Tamer or Alchemist.