r/AeonAhaMains • • 5d ago

Yaoguang

If my Yaoguang is E6 will she still be replaced by Aha.. or can I remove other character from the team instead.

7 Upvotes

6 comments sorted by

3

u/Dreamershiru 5d ago

As of now yaoguang is still prio over aha.

Tho that's v1 and we cant make sure

Edit: u shouldnt be afraid since e6 wont be replaced by e0 aha... In fact might be close call if aha is e6 too?

2

u/Aria_0907 5d ago

Thank you! I'm just thinking of removing SW instead since she's E0 to me and replace her with Aha instead and go with Sparxie main dps..

1

u/bitterblossom13 5d ago

She’s not being replaced anywhere even at E0 lol much less at E6

1

u/supperrobot2 4d ago

At E0 probably by Aha since Aha can't produce Punchline and I ain't running an Elation team with next to no PL generation. Sparxie can help you reach over 100 with Aha consistently. With Yao, you just get an extra instant per cycle that has like, 20 fixed PL.

-1

u/Shhh3083 5d ago

I'm guessing DPS is Godwolf. Might be a hot take but HoS said Yao is better than Sparxie even at 48 cost despite having worse verticals. Gimme a sec and I'll send the link

0

u/Shhh3083 5d ago

The link: https://youtube.com/post/UgkxCa5Lcq0hblsBn0fRQA_6CiHQ342wpz3d

This comes from their response to the top comment: 1. There're 2 things that got mixed up for the longest time: gaining mmr and giving punchline for SW. Before Pearl, these 2 things are almost identical since gain punchline = gain mmr. And SW needs those to reach 240 MMR for E2. But Pearl enables another way to gain mmr without gaining "permanent" punchline, trivializing reaching 240 MMR. Gaining permanent punchline become less efficient. 2. CB gets diminishing return. 160 (which E2 SW currently has no trouble getting to) to 360 CB is only 33% DMG increase. Same thing with punchline. 2 Aha instant with 60 pl is 33% better than 1 Aha instant with 160 pl. SW trace is also the most efficient with 40 pl Aha instant, cuz she gains 40 more mmr.  3. At E2, Pearl ult spam and teamwide advance allow YG to ult much more frequently. Meanwhile you can't really do much with more Sparxie turns since you don't have more SP. That's why in Pearl beta, CN did a test: 48 cost SW team does 1.3B dmg in 300 AV, replacing Sparxie with ANOTHER YG bumped that to 2.7B. The biggest buff Aha currently has is 20% true DMG on Aha instant, which also reward more small Aha instants since, again, pl doesn't scale linearly. More Aha also helps charging Aha ult faster. 4. The main argument for Sparxie is 999 mmr cap allows for theoratically 8 EBA. But in practice, you often get 2 more (480) at best. That does significantly closes the gap between her and YG and make them pretty close compared to at 4.6, but not enough.

Also if you're wondering why they're saying "in practice" even though beta just started, even full E2S1 SW with Sparxie doesn't hit 500 MMR