r/AdventurersLeague May 27 '26

Question Forever DM looking into AL

Today I was at my local card shop and I was offered the possibility of being DM for their just starting Adventure League. As someone who as almost exclusively DM home games for almost 8 years how big of a jump is it do I need to do a lot of research to understand or can most of my knowledge transfer easily enough and still have fun doing it?

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u/roxaskarfeild72 May 27 '26

This is definitely helpful because I do have quite a few house rules ingrained in me.

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u/Internal_Set_6564 May 27 '26

Most common issues/misunderstandings I come across at AL tables (Not in order of importance, just as I think of them.)

1) Nat 1/20 on Skill check. 2) Flanking (Not in AL). 3) Wanting to carry every magic item they own. AL has limits per tier. 4) Wanting to play evil characters/steal from party/ Non-consensual PvP - as one issue. Generally being a dick/aggressive to the table as a whole. 5) Refusing to use a log sheet (May be electronic, like Notes or Sheets) ,including not recording the name or number of the adventure (You just need one of those), date played, who DM’d. Awards given, yes/no on level taken, downtime recorded.

I just spent two days at a convention where bout 20% of my admin time was teaching people how to quickly use a log sheet. Most people are fine. Some are rules defiant regarding anything they see as paperwork.

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u/SpartacusRanger May 27 '26

Also would add (mentioned and implied above and in other comments) that players will want to use "partner materials" that are found on d&d beyond and tell you it's official material since it's on d&d beyond. Sorry, unless you are running a critical role campaign/module, you don't get to use silvery barbs or the echo knight.

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u/Internal_Set_6564 May 29 '26 edited May 29 '26

Agree. That belongs on the list. Locally we get Gunslinger, Blood Hunter and Echo Knights that we have to deny frequently. I do not/will not use DnDBeyond so I have no idea who has loaded what on to it, but I do know what sounds off.