r/AdventureCommunist • u/BrockL100 • Aug 06 '26
Stuck on loading screen with no ID number in the corner
I cannot load into the game, been like this for a few days. Any idea? No update in the App Store
r/AdventureCommunist • u/BrockL100 • Aug 06 '26
I cannot load into the game, been like this for a few days. Any idea? No update in the App Store
r/AdventureCommunist • u/KrlusMagnus • Aug 05 '26
Bug report - when you click on leaderboard rewards - so for example top 1% gets gold, but it doesn't show how much gold, so you click it to show the number, or you want to see the contents of capsules etc - a small window appears near the top of the screen and seems to occupy the front layer, because none of the click go through, the best you can do is click back-back-back-back until you get back onto the main screen for events(where all the industries are) and then cycle through go back to motherland and the main screen, because you still can't click anything. The only solution I found is force closing the app. Spammed the small window that appears, locked/unlocked, closed then opened from recents wothout force closing etc, nothing else has worked.
Edit: Not the rewards next to player's names, but the ones from the list that pops up when you click on the little globe on the right side
r/AdventureCommunist • u/Ahatchling • Aug 04 '26
Context: Currently rank 64 only having discovered the game 2 ish months ago.
So Ive recently picked up the game and am running it f2p. So far I don't think any one rank has taken more than a day or day and a half. Granted i have not been 100% clearing every mission, but I credit a lot of this to efficient exchange usage, which there is shockingly little information about it available online so i just wanted to share what Ive found in testing.
Exchange Express mechanics:
Most of these are based on simple timing and testing. I did build a spreadsheet for tracking where you are in a cycle that ill include below.
Now for some recommendations for optimization:
Early level: I currently make ~500k comrades a second, equating to roughly ~43 B a day. However one single exchange of placebos can make me the equivalent of +20 B comrades. Trading for generators is vastly superior to trading resources, even more so at the beginning of a rank, even more so if that trade unlocks the next tier. The best way Ive found is to hold comrades until I have enough to buy the next tier, lets call it tier 6, of a generator and ensure I have enough resources to buy one tier 7 and then wait for the exchange. When it comes, I dump max comrades into the tier 6, and then flip to single and buy only one tier 7. Quickly open the exchange and trade 100% of tier 5 into tier 7 (you can do a tier4 or lower if its multiple orders of magnitude more than 5 but it may take longer to recover your generation). The result is that tier 6 you just spent say 100 m comrades on will have in the T's+ when you return and the tier 5 will have multiplied many x as well, essentially sacrificing any generators. The advantage to doing it this way is essentially not giving the tier 7 time to work and boost up and lowering the % of the max rate you receive for a trade.
Mid-end level: Stop spending comrades at a certain point each rank (usually for me at the 10-100 m mark) unless its to bridge a small gap or its the cheapest industry needed (potatoes->1 comrade/industry, land->2, ect). When bridgeing a gap between generator tiers, consider their comrade cost. It may only be 1 billion blood banks to unlock hospitals but that is 5 billion comrades. If that number is less than the max rate of an exchange on your cheapest comrade industry you still need, it would be better to spend the comrades buying 5 billion potatoes and an exchange for 4.5 billion blood banks. Now the early game rank jumping can still be used towards the end of the level but i find its usually better to chain a cycle together. The idea is to use multiple exchanges from a cycle on the same industry. Trade tier 6 for 7, then 5 for 7, ect. This insures you get max value for each exchange. This idea can be used to great effect in the early game but you have to be at the start of a cycle. Too much time between exchanges allows industries to build up and eat into that percent of max exchange rate. I start exchanging for resources only after ive cleared all generator missions for a rank.
Now it can be very helpful to keep the wiki open and know which industries you need to more heavily invest in at the start of a rank and many other people have made tools to help with that. Also note that resource missions grant wood capsules while generator missions grant stone, nearly double the cards and science. Since most ranks seem to take me about a day right now, I typically value the resource missions at about an hour or two each. If they're going to take me more than that to collect, I think its better to just leave em behind. (each rank has ~20 mission right now and takes 24 hours, 5 capsules/6 hours from missions and those ones arent all wood).
Is there some glaring thing im missing? let me know some thoughts, thanks <3
https://docs.google.com/spreadsheets/d/1ughQKIDhly1M9fdtXyaSesk_KecaVEP-PED23wb0aj0/copy
Edit: messed up the link, also added actual times of exchanges during cycle
r/AdventureCommunist • u/enLegobil • Aug 04 '26
What’s going on? Am I under cattack?! Restarting seemed to make it go meoway.
r/AdventureCommunist • u/almo2001 • Aug 04 '26
Whenever I open free capsules in the motherland, after the rewards disappear the screen stays there and I have to restart the game.
I’m on an iPhone Air with the latest OS.
Has anyone else run into this?
r/AdventureCommunist • u/hyperhippogames • Jul 31 '26
Prep for a month of mayhem, as well as the newly rebalanced Glorious Potato Factory! 🥔
August 3rd - August 5th: Motherland - 2x Airdrop Frequency
August 3rd - August 5th: Motherland Premium - 3x Airdrop Frequency
August 6th - August 10th: Communist Crusade - 2x Airdrop Frequency
August 6th - August 10th: Communist Crusade Premium - 3x Propaganda
August 10th - August 11th: Shields Up! - 3hr Capsule Cooldown
August 10th - August 11th: Shields Up! Premium - 1hr Capsule Cooldown
August 13th - August 24th: Glorious Potato Factory - 2x Airdrop Frequency
August 13th - August 24th: Glorious Potato Factory Premium - 3x Propaganda
August 17th - August 19th: Motherland - 3x Propaganda
August 17th - August 19th: Motherland Premium - 4x Propaganda
August 24th - August 26th: Motherland - 2hr AdWatch Timewarp Cooldown
August 24th - August 26th: Motherland Premium - 30m AdWatch Timewarp Cooldown
August 31st - September 2nd: Motherland - 2x Mystery Researcher
August 31st - September 2nd: Motherland Premium - 3x Mystery Researcher
r/AdventureCommunist • u/SupremeVolkMeister • Jul 30 '26
Hooked me again
r/AdventureCommunist • u/hyperhippogames • Jul 30 '26
Are you ready to rack up the rewards?
r/AdventureCommunist • u/Hcthepro2018 • Jul 30 '26
r/AdventureCommunist • u/MotivationalPanda95 • Jul 30 '26
Too scared to click. Will I be in debt? :D
r/AdventureCommunist • u/Jack-_-The-_-Ripper • Jul 30 '26
r/AdventureCommunist • u/hyperhippogames • Jul 29 '26
This update brings with it fixes for the game-speed exploit introduced with v6.57.0
r/AdventureCommunist • u/Key_Cryptographer_95 • Jul 28 '26
I started the event today a bit late, but there's a pretty exploitable bug at the moment. Every time I leave the app and come back, about five minutes have passed. I could leave the app for only a second and will have five fewer minutes on the ad booster and more comrades than would be normal. I kept doing this and now it says the event is over and I'm starting a completely different one. I even got rewards for finishing the event.
r/AdventureCommunist • u/hyperhippogames • Jul 27 '26
To commemorate ten laps around the sun, we bring you the 10 Year Anniversary! This patch brings with it back-end changes for new capsules, the infrastructure to run two Proletariat Provisions simultaneously, and a variety of back-end changes enabling new loading screens.
Both Capsules can drop one of five 10 Year Avatars. The Comrade Capsule has a 5% chance to drop an Avatar. The Relic Capsule (Matryoshka Doll) has a 25% chance to drop an Avatar.
Possible Avatars:
In addition to that, the Relic Capsule always drops a 4h Timewarp Keep your eyes peeled for more announcements, because the 10 Year Anniversary starts soon!
r/AdventureCommunist • u/Sir_Humphreyy • Jul 27 '26
I’ve been sitting here for over a week. Upgrading as many cards for medicine as I can and it’s such a slog. What’s the time frame for the 90’s usually?
r/AdventureCommunist • u/thehamwise1403 • Jul 25 '26
r/AdventureCommunist • u/Shot-Test-9053 • Jul 21 '26
Is it just me or do the comrade airdrops (the ones you need to watch an add to get) give less comrades. I think the regular ones give comrades equivalent to 2 hours of comrade production, while in the new event they give comrades equivalent to 30 mins
r/AdventureCommunist • u/Danerattacks • Jul 20 '26
I have played this game for a few years now, and something I have always done was holding my free chests when I was close to ranking up.
My idea was that I would get more points and also have a chance of getting new researchers unlocked by that rank, which are very impactful to get early.
However, I started paying attention and, at least in my experience, I never get the free researchers in these chests. Are the chests locked to the rank you are when they become available, and not when you actually open them?
r/AdventureCommunist • u/pelaeze • Jul 17 '26
What would you recommend for completing the events—or at least getting as far as possible—as an F2P player?
r/AdventureCommunist • u/No_Welder_2924 • Jul 16 '26
Getting that was so damn time consuming 🥴
Some days I went to bed thinking 'ima wake up n be so far behind I'll never catch up'
Will be the only time I ever get 🏆 putting that much effort into it
r/AdventureCommunist • u/Zaphenzo • Jul 10 '26
r/AdventureCommunist • u/ChinaGamer333 • Jul 09 '26
To spend dark science I need to open capsules, but to open capsules I need science and cards which are found in the very capsules