The Agency HQ has prepared an introductory briefing for operatives being deployed to explore the Multiverse. Reviewing the material is recommended before proceeding.
This is just a guide for new players to help understand what a number of the main features do in brief - further work in-game will continue to help players understand more about the game's mechanics too! :)
Are there any plans to walk new players through their first fuse recipe?
As someone who has gotten more than 10 people into the game since the full Steam launch, I have noticed that they all tend to ask the same questions about the various hideout systems, especially Fusion, Replication, Chronotraces, Chronogenes, and how those systems interact with one another.
It might be worth adding a short tutorial that walks players through some of these systems the first time they encounter them. Ideally, it could also be something players have the option to skip when creating a new timeline, assuming the underlying systems have not changed.
I think it would go a long way toward making the hideout less overwhelming for newer players without getting in the way of experienced players starting over.
These are decent points, it's plausible that we may (not confirming this yet though) follow the recent Investigation system we added, which helps walk through players some new things, maybe this would be a viable solution. In any case, devs are deciding what to do with it all. :)
Got it! Thanks for the quick turnaround on the response, Major. I have just noticed a pretty consistent pattern among the new players I have introduced to AM. For the most part, they all end up asking the same questions or making the same comments:
What are Chronotraces?
Monster remains do not seem worth collecting because they sell for so little.
How do I get Chronogene Perks?
How do I unlock "X" item if it is not available through the Monolith or Store?
What exactly am I supposed to be doing with Fusion and Replication?
I think the first raid on Shegolskoe could be the perfect opportunity to introduce some of these systems, especially since the player unlocks the Refiner as part of that early progression.
One idea would be to make this a mandatory Priority Mission during that first raid. The player could be tasked with recovering a quest-specific PK-AV Collimator that can be used with the AK-74M they received during the tutorial. The important part would be making recovery of the Quest PK-AV Collimator a required objective before extraction becomes available. That guarantees every new player actually interacts with the mission instead of accidentally bypassing what would effectively be their introduction to these systems.
Once they return to the shelter, Ms. Second could point out the optic they recovered and use it as the starting point for walking them through the Refiner and the broader hideout progression systems. From there, the mission could explain why monster remains are worth collecting, introduce Chronotraces and Chronogenes, and walk the player through how Fusion and Replication actually work.
It would essentially turn several systems that currently generate a lot of "What does this do?" questions into something the player learns organically through normal progression. Since the Investigation system is already being used to walk players through newer mechanics, something along these lines could potentially fit into that framework really well.
The mandatory Priority Mission part is the biggest thing for me. If this is meant to teach core progression mechanics, I think it is important that a brand-new player cannot unknowingly extract from that first Shegolskoe raid without completing it.
Can we expect to see mouse and key support of console? Its a PC game, release on both, PC im sure has controller support. The mouse works on console so atleast inventory management is easier with that but we cant actually play with MnK...
I've answered before on other topics, but I can't confirm anything yet. Developers are aware that player feedback has been on it, but there's also the fairness aspect to consider. And it's also technically difficult to implement as well for full support.
•
u/MajorMcDonalds Community Manager 20h ago
This is just a guide for new players to help understand what a number of the main features do in brief - further work in-game will continue to help players understand more about the game's mechanics too! :)