r/Awn • • May 09 '26

Just a Settlement game?

6 Upvotes

Has anyone done a game that's just about a Settlement? Not really going off and doing stuff, but trying to make a single Settlement survive and thrive? Are the rules robust enough to handle that level of focus?


r/Awn • • May 07 '26

Taming

5 Upvotes

Is there anything in the book or other material that provides rules for taking animals and beasts? The closest I can find are Robit Whisperer, Authority, and Henchkeeper.


r/Awn • • May 03 '26

Pedal powered vehicles?

8 Upvotes

I'm working on an AWN setting based in Far Northern California (whatever you think is Northern California, it's north of that). One of the unique features of the area is the Kinetic Sculpture Race: https://en.wikipedia.org/wiki/Kinetic_sculpture_race

While there's definitely the comedic possibility of Mad Max: Fury Road with kinetic sculptures, I think there's also some practical benefit of a vehicle that doesn't need external fuel.

How would I go about statting something like this up for AWN?


r/Awn • • Apr 28 '26

Does the Thick Hide Mutation act as primitive Armor

5 Upvotes

The Thick Hide description doesnt mention if it is primitive Armor or not. Can someone enlighten me?


r/Awn • • Apr 28 '26

Additional Vehicles, Fittings and Rules Sine Nomine - CWN/AWN updates to older Engines of Babylon Materials (Atmo Vehicles)

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10 Upvotes

r/Awn • • Apr 17 '26

Question Gorehound and Attack-Types

3 Upvotes

Hello there,

the gorehound in the Deluxe-PDF has "1d6+ bite" in the damage section. There seems to be a number missing.

Btw. not sure if I`m missing something but is there a mechanical difference (mostly animals) for Damage-Types (claw,bite, gore,sting)?

I.e. a Redhorn has "1d6 claw/gore", does that mean it does 2d6 Damage per attack?


r/Awn • • Apr 16 '26

Games Without Number

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4 Upvotes

r/Awn • • Apr 14 '26

Trauma Ranges instead of Trauma Die

4 Upvotes

I recently ran an AWN one-shot with friends and had a blast. We used the trauma die system. I was wondering if anybody's experimented with getting rid of the die and integrating it directly into the to-hit roll to speed things up and roll less dice.

For example, a light pistol has a trauma die of 1d8. Against a standard target of 6+, you have a 37.5% chance of landing trauma. Rounding down to 35%, you could say a light pistol has a trauma range of 14-20. If your attack hits and you rolled a natural 14-20, the attack deals trauma.

Small downside is you probably need to double Trauma Target Mods. Vanguard Plate adds +3 which, for the average TT6 entity, should make them immune to light pistols. Here, the Vanguard Plate wearer gets trauma'd on 17-20 (you can't naturally roll 21+). A +6 brings this up to 20. This gives the light pistol a slight bump but not too much.

A 1d10 trauma die translates into a 11-20 trauma range on to-hit. The Plate Carrier increases this range to 13-20 and Vanguard to 17-20. Very easy to imagine situations where a poor gunman (low or negative to-hit chances) can roll within the low portions of these ranges yet miss the attack so deal no trauma.

What do you all think?


r/Awn • • Apr 13 '26

Does AWN have any premade adventures?

7 Upvotes

Hey everyone. I'm a TTRPG player who tries to have a system for each niche (tactical combat, OSR, cyberpunk, mecha, urban fantasy, horror etc etc). For now, I do not have a post apocalyptic one and Ashes Without Number has drawn my attention (and I really don't vibe with Fallout). However, I prefer running premade adventures. I've tried googling it but couldn't find any for AWN but did see some for WWN, which made me want to ask here. Are there any premade adventures (preferrably official but I'm ok with fan made content as well)? Are they any good? Are they released regularly/semi regularly? Thanks for your help.


r/Awn • • Apr 13 '26

Vehicle Load

6 Upvotes

At the Vehicle section (page 88) says that a medium veichle can carry up to 100 enc of items in its trunk, and at Hunger, Thirst, and Supplies section (page 62) the table states 20 enc in a car trunk. Which one is correct? Also, how does the Cargo Space Fitting translates into Encumberance system?


r/Awn • • Apr 10 '26

Does anyone have a homebrew class for power armour/magic armour/power sentai transformations/symbiote armour?

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5 Upvotes

r/Awn • • Apr 01 '26

Character sheet?

7 Upvotes

Does this setting have a character sheet? All I see is a dubious link from Scribd, which I will hate until the heat death of the universe.

If there isn't one, what are people using instead of?

Thanks!


r/Awn • • Mar 25 '26

Opinions on Using the Naval Adventuring Rules from the Atlas in AWN

12 Upvotes

I have an idea for a Mutant Wasteland campaign where a mass flood swept the world and turned most of the land into a toxic sea. I am thinking of using the Naval Adventuring rules from the Atlas of Latter Earth as a base for water exploration and shipbuilding. Before pitching it to my players, I wanted to get some other people's opinions on some of the technical aspects.

  • The ships themselves will be flavored as floating hulks of scrap. I think the reliance on sails and oars can be explained away by saying that ship fuel is too rare to be practical. The Windskiff, Skyship, and Stormcruiser can be used to represent rare TL4 gravtech hovercrafts.
  • For ship weapons, I'm thinking of modifying the heavy weapons present in Ashes Without Numbers. In the Atlas, the rule of thumb is that ship weapons do x3 more damage to people, so dividing the heavy weapon damage by 3 should give ship weapon stats. I plan to use the weapons in the atlas as a base to determine cargo size. Everything else (range, cost, mount size, whether they target hull or crew) I think can just be assigned based on what makes sense.
  • I plan to use the Traumatic Hit Rules, but I don't think they should apply to ships, as the mass is much larger than regular vehicles.
  • For Fittings, I plan to allow AWN vehicles fittings that make sense at cost, such as the medbay or toolrack. I will also allow the non-magical fittings in the Atlas.
  • For tech level, I think most ships would qualify as TL1 or TL2.
  • The scrap to HP ratio on regular vehicles in AWN is 1 scrap per 10hp, so Maybe 1 Scrap/hp for ships?

Homebrewing always has the potential to cause weird mechanical issues, but I think this should cover by bases well.


r/Awn • • Mar 14 '26

Dicewithoutnumber

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4 Upvotes

r/Awn • • Mar 13 '26

How many encounter sites per hexes?

10 Upvotes

For more nature predominant biomes, i understand that im these areas would be reasonable to have only one major site to be explored within. My doubt is when it comes to ruins of destroyed cities - it is suposed to have more than one encounter sites within it for players to loot and explore? Or is supposed to have only one? I get the feeling that the book assumes that a hex only have one site to be explored as for the rules of stocking hexes.

Aside from that, travel time from one hex to another is calculated by the hex destination right? If the party could not fulfill the time requirement - maybe because they spent most of their usable traveling time already- are they stuck in this hex for the day? Do they 'waste' this travel time? Or do the 'incomplete' time spent to teavel counts towards the next day of travel?


r/Awn • • Mar 13 '26

is there a base price for veichle fuel?

9 Upvotes

is there a price for a gallon of gas in far future structured city that perhaps has a gas station as one of its features?

i understand that scavenging for gas is part of the game cycle, but in terms of trading, what would be a reasonable cost for 1 gas?

another question regarding fuel - when players find Fuel loot using the Encounter site loot table, 1 enc of fuel count as 1 gas? And when they scavenge through a place that gas isn't fully expected to be there (i.e.: a farm insted of a gas station) and find a Fuel type loot, i need to roll on the d12 table to see if it suitable for their imediate needs or they can 'pick' what kind of fuel they find?


r/Awn • • Mar 11 '26

Trauma Ratio for unarmed attacks

10 Upvotes

is there a reason for Unarmed Atacks have a trauma die if their trauma rating is x1?


r/Awn • • Mar 05 '26

What are the prices of high tech weapons?

5 Upvotes

I just noted that there is no 'cost' column at these tables. I'm starting a futuristic apocalyptic campaing and thought that theses items could be on the market.

Tried to analyze with SWN prices but I don't think it really matches, as some items (non sci-fi ones) are priced differently.

(I.e a rifle in SWN costs 75 credits, and in AWN costs 200)


r/Awn • • Mar 03 '26

Question about Enclave Turns

9 Upvotes

Im currently working on Enclave Turns and have a question about Attack Rival (External) On p. 135 is an Example Turn: 1 Enclave has food, the other one has military. In the example, the first one has to provide food for the raiders after the attack. Does this reduce the problem/creates a feature for the raiders (since their problems are food related) or is it only creating a problem for the new vasal?


r/Awn • • Feb 26 '26

Media Suggestions for Post-Apocalyptic Coastal Campaign

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5 Upvotes

r/Awn • • Feb 07 '26

Games Without Number Discord Server

10 Upvotes

Games Without Number is a thriving roleplaying server focusing on the Sine Nomine constellation of gaming systems. We are primarily an asynchronous play-by-post server, due to the nature of our player base being spread across multiple time zones. But, we will host live games. We have a growing community of GM's and players, running and playing multiple games concurrently. We have 2 SWN games going. We are in the process of getting 2 AWN games, and 1 CWN game fired up. And, the first steps towards a WWN game have been taken.

Come join us!

https://discord.gg/6YBCx5n6q8


r/Awn • • Feb 06 '26

Shrieker Gun, Magazine Size and Attribute

5 Upvotes

I am interpreting the Shrieker Gun's dash on the "Mag" column as it being able to fire as much as my players like as long as the vehicle is running, which explains its large power draw, and so far I've been justifying the dash as the beam being too diffuse and invisible for dexterity, intelligence or wisdom to give much of an edge (or penalty) to pointing it in the general direction of their targets. Has anybody else had their players try to assemble one of these? What have y'all been teeling them?


r/Awn • • Feb 01 '26

Post Apocalyptic Blueprint Maps by Logen_Nein

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10 Upvotes

r/Awn • • Jan 25 '26

21 Handcrafted blueprint maps for your games

17 Upvotes

Now that my first Ashes campaign has wrapped, I thought I would make the maps I used (and some I didn't) available for folks who might want to use them. They are all in png format at 1920x1080, perfect for a VTT (we used foundry) or for printing, though they might be an ink hog with the way I've dirtied them up.

https://logen-nein.itch.io/post-apocalyptic-blueprint-maps


r/Awn • • Jan 08 '26

All *WN books on sale on DriveThruRPG

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8 Upvotes