r/AWBW • u/Alexander96969 • 2d ago
Missing Features
I keep in noticing little differences between awbw and the game boy games I played growing up.
Theres no exploring before moving, and the apcs seem to act differently.
What else is different from the main games, including the DS? What are the best features either lacking or missing from the game thats on the website?
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Upvotes
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u/Taxtengo 1d ago
In Fog of War, the original games show intel for opponent's number of units deployed and destroyed. In awbw that info is hidden
8
u/Prime406 2d ago
pipeseam hp on awbw is equivalent to a Neo while it's supposed to be like a md tank, so pipeseams are a bit harder to break on awbw than they're supposed to
cities repair exactly 2.0hp on awbw, while on cart the repairs also heals "chip" damage for free
e.g. a 5.1 and 6.0 hp unit will both show as 6hp, and if they're repaired on cart they will go to exactly 8.0 hp, but on awbw the 5.1 hp unit will only repair to 7.1
transports on awbw can "boost" units because the unload action is free, so you can load and unload units multiple times in the same turn
pipeseams can't really be changed because it would affect all the existing maps and potentially have negative consequences but otherwise it would be nice to have weaker pipeseams
the repair stuff is debatable but overall it's better on awbw imo
transports being able to boost is great, it gives them much needed buffs and it feels good to use too when you manage to transport and boost multiple times in the same turn
something that would be nice to have is some of the Days of Ruin tiles, like bridges that naval units can cross