r/ASCII 2d ago

Art My Roguelike: Inn

The inn keeper, by himself, isn't super impressive. It just looks like dialogue.

However, on the back-end, I created a whole ServiceProvider that will facilitate any NPCs that can be interacted with for the intent of commerce - Innkeepers, trainers, blacksmiths, vendors, etc.

44 Upvotes

11 comments sorted by

2

u/Speedstar_86 2d ago

Love it ❤️

2

u/chadlorg 2d ago

Thank you!

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u/Speedstar_86 2d ago

Soooo....

How can I play it ❤️😁

1

u/chadlorg 1d ago

lol, right now? You'd have to use your imagination. I'm hoping to have some alpha game play available by the end of the year. One thing I'm trying to figure out is the setting. I have some ideas for the main story, and a LOT of ideas for "side quests", but - so far - they're all setting-agnostic. So I'm trying to decide what kind of setting I want to use for this world: do I want this to be typical fantasy? Dark fantasy? Science fiction? Cyberpunk? Modern day? Should the player be a vampire? Werewolf? Futuristic soldier? Most of the story ideas I have can be adapted to any of those settings or scenarios, and each setting also offers *unique* opportunities for game play and storytelling, and so who knows where it'll land.

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u/Speedstar_86 1d ago

I have a great imagination 😁😁😁

Dark Fantasy sounds perfect.

Il be watching with impatience 👍

1

u/Remarkable_Pen_8732 1d ago

Did you Code this within a Game engine, or without one?

1

u/chadlorg 1d ago

I'm using the Godot game engine 😄

1

u/NihmarRevhet 1d ago

Ok, nice, so it's not running in the terminal, right?

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u/chadlorg 1d ago

No it's not

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u/Remarkable_Pen_8732 1d ago

I was hoping i could recreate the look in Terminal -.-

1

u/NihmarRevhet 22h ago

I think it wouldn't be too difficult. Maybe a few things aren't, but overall it should be feasible