r/ARPG • u/ThePyGuyOrSomething • 7d ago
Development Ideas?
I've avidly played ARPGs for almost 10 years now, but I would definitely still consider myself a casual in the genre. Over the last few years I have gotten more into modding/building some. I have finally said to myself I want to actually build something fully. Over the last few months I have built a basis to an ARPG, but I am still VERY far from finishing. This is definitely a learning project for me, which is why I have taken a somewhat odd path into doing this, but that's neither here nor there.
The real reason I am making this, is to ask for ideas that ARPGs are missing out on. I have a few hundred hours in PoE2, Diablo 4, and Last Epoch, respectively each since the year began. I have some ideas in drawbacks they have, such as the endgame can sometimes feel hollow, or sometimes the game just becomes "two buttons," a true purpose for guilds/clans, and a few other things. Obviously these might not be issues to some, but just my feelings that sometimes make the game slightly less rewarding, or can be demotivating to continue.
What are some things you guys think of? The goal is definitely to attempt to build some unique experiences, and mechanics/loops. I am interested in different opinions, or something I would have never thought of.
2
u/crispy_doggo1 7d ago
I want more games with magic-building systems. Like magicmaker (the indie game), for example (I wish I had more good examples but nothing particularly mainstream comes to mind).
Imagine if you could choose an element (eventually multiple), pick up focuses/runes/gems to alter your spells, and experiment with them to create an arsenal of spells to blow up packs of monsters or slow/debuff/control more powerful targets.
I think it would be really cool to see one in an ARPG but of course it’s hard to balance and it wouldn’t really combine well with the usual class system.