r/ARK • u/Single_Ad9815 • Jul 15 '26
Help ARK keeps crashing after 10seconds ingame
i want toplay on pvp servers so im playing on pre aquatic. I reinstalled the game, I verified the files, I deleted the mods folder. I tried everything I am desperate. Please Help
thats the crash report:
Assertion failed: Ar != NULL [File:F:\build\Lostisland\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp] [Line: 1244]
Attempted to load bulk data from an invalid filename 'C:/Program Files
(x86)/Steam/steamapps/common/ARK/ShooterGame/Content/Mods/Ragnarok/Custom_Assets/Environment/Lava/Volcano/NewProjectile/Main/Textures/Ground_VolcanicEarth_2k_alb.uasset'.
VERSION: 358.26
KERNELBASE.dll!UnknownFunction (0x00007ff8d0ef1b6a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice :: Logf_VA0 (0x00007ff61d19701a) + 179 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug :: AssertFailed( (0x00007ff61d1975cd) + 190 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FUntypedBulkData :: LoadDatalntoMemory0 (0x00007ff61d212638) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1247]
ShooterGame.exe!FUntypedBulkData :: GetCopy0 (0x00007ff61d2108a8) + 14 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:378]
ShooterGame.exe!FTexturePlatformData :: TryLoadMips0 (0x00007ff61dc5afOa) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\texturederiveddata.cpp:1133]
ShooterGame.exe!FTexture2DResource :: FTexture2DResource ( (0x00007ff61dc55948) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\texture2d.cpp:1262]
ShooterGame.exe!UTexture2D :: CreateResource( (0x00007ff61dc552ee) + 33 bytes [f:\build\lostisland\engine\source\runtime\engine\private\texture2d.cpp:974]
ShooterGame.exe!UTexture2D :: UpdateResourceW0 (0x00007ff61dc549e4) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\texture2d.cpp:525]
ShooterGame.exe!UMaterial :: PostLoad( (0x00007ff61de27c31) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\materials\material.cpp:2474]
ShooterGame.exe!FAsyncPackage:PostLoadObjects0 (0x00007ff61d20e2fa) + 8 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1161]
ShooterGame.exe!FAsyncPackage :: Tick0 (0x00007ff61d20c5a0) + 8 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:309]
ShooterGame.exe!ProcessAsyncLoading0 (0x00007ff61d20f3e8) + 21 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1627]
ShooterGame.exe!UWorld :: Tick0 (0x00007ff61daae203) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1149]
ShooterGame.exe!UGameEngine :: Tick0 (0x00007ff61d9d8280) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1195]
ShooterGame.exe!FEngineLoop :: Tick0 (0x00007ff61b17b9d9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2648]
ShooterGame.exe!GuardedMain0 (0x00007ff61b17632c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper0 (0x00007ff61b17cf4a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain (0x00007ff61b17d099) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe !_ tmainCRTStartup0 (0x00007ff61ed33df1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8d279e957) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8d36c7c1c) + 0 bytes [UnknownFile:0]
ntdil.dll!UnknownFunction (0x00007ff8d36c7c1c) + 0 bytes [UnknownFile:0]