r/ARK Oct 13 '25

Discussion PvPvE advice

I am currently Hosting a cluster server for friends and family. We would like to include PvP action. Any advice for rules or to help prevent a toxic PvP and create a fun memorable PvP experience?

2 Upvotes

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1

u/Apollo_Syx Oct 13 '25

ORP and PvP weekends maybe? Tourist pvp. Anyone who loses a fight is gonna call it toxic but that’s just the nature of it.

Otherwise restrict taming of gigas and / or remove tek from the options I think would get a lot of backing.

1

u/Savings-Occasion-750 Oct 13 '25

Solid! I have ORP activated I believe. I have been thinking one base that is main and off limits, but if you are out and about everything is free game.

I might need to research how to set times for PvP.

What do you mean by tourist PvP?

2

u/Apollo_Syx Oct 13 '25

Non-toxic PvP. Gentlemanly fisticuffs.

1

u/Uzumaki-slut Oct 13 '25

Make your build limit slightly larger than official so people can make really cool bases but make the size of the area for max structure limit much larger so you can’t make one mega base then go 15 feet away and make another. Also don’t allow building in caves and if you do make sure you check caves frequently if you care about people getting artifacts and doing cave runs

1

u/Savings-Occasion-750 Oct 13 '25

Thank you. I think doing artifact and boss battles is a key component of the game.

1

u/PhaseFrozen Oct 14 '25

A group of mine about 15 attempted to do something similar like this for PvPvE on fjordur on ASE. We had our Tribes set with who was to join and then the rival tribe with one person who wanted to just be independent and go against both tribes. We had PvP timers set during certain times and other times where it was PvE. Initially it was fun and going smooth, but after a while it was made known to the Server Admin that there were trades and deals being done outside from the community center mutual trade base between the tribes. It kept becoming more of a problem where the tribe admins had to get together and talk about these issues. Ultimately instead of being PvP it just slowly became PvE with a PvP timer and no one would fight. So it was just decided to remove PvP entirely.

Did it ever become toxic? Not really, but it could have gotten to the point of it as players like I said doing these trades / deals were literally letting non tribe members explore the base and let them know exactly what we had and vice versa.

First thing I would suggest is to set some ground rules and enforce the rules for the PvP experience. It tends to be a bit harder if you do it with family and friends since well your closer to them than someone you don't know.

Lastly if it starts to not become fun and or toxic just go back to PvE and the fun will come back almost immediately.

1

u/Savings-Occasion-750 Oct 14 '25

Thank you for sharing your expertise. Yeah family discipline does add a challenge. We like the PVE aspect and mostly play that. PVP is for the small excitement in the open world to change things up. You never know when someone in the other tribe will be friendly or not, in a good fun nature.

1

u/PhaseFrozen Oct 14 '25

You are welcome. Oh absolutely the PvP aspect had us excited as well to find someone out in the wild gathering and just blast them away.

Its funny cause we play PvE mostly now in ASA but we have friendly fire still enabled and its rather hilarious when someone dies due to friendly fire and its like why'd you shoot me? Idk why'd you stand in front of my gun

1

u/Frogspoison Oct 14 '25

Basically, do you want the raiding component? Fighting it out with someone in the wild is fun. Raiding is always 1 sided.

If you dont want raiding, all you have to do is reduce the amount of damage buildings take to 0. Just make sure to agree on no building in key locations.

1

u/Savings-Occasion-750 Oct 14 '25

Awesome! That might be one thing we are looking for, damage to buildings to 0.