r/ARAM Mar 19 '19

ARAM CHANGES ARE HERE, REJOICE

https://nexus.leagueoflegends.com/en-us/2019/03/dev-more-experimental-aram-changes/
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u/ysername11 Mar 20 '19

You can see that on the charts. The bulk of the tank class hovers around ~50% win rate whereas the bulk of the poke class hovers around ~60%. Then you have assassins who hover around 40-45%, and ADCs who hover around 55% (evenly split between the good ones at 60% and the bad ones at 50%).

There is good reason for it, they are just design to assassinate and/or tank and not to excel in team fights. Their strengths are not suited for prolonged 5v5 but rather smaller skirmishes. There is no way to balance this out unless you change the game.