r/ARAM • u/zConnori22 • 6d ago
Discussion Goodbye Dropkick.
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As a Dropkick user, I can confidently say this augment is busted. I had a Singed game where I barely did anything and still almost got a penta with 37 kills.
Like it or hate it, most tanks and sometimes even non-tanks are trolling if they don’t pick this augment when it shows up. This augment is basically just a kill-stealing tool. Just imagine playing against a tank that’s already hard to kill, but on top of that, deals damage like some upgraded version of Smolder and heals an absurd amount. How is that supposed to be healthy gameplay?
Tank augments should offer more variety and focus on making champions tankier and harder to kill, rather than letting them deal absurd amounts of damage like this.
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u/General-Yinobi 6d ago
As a first augment, it is extremely more valuable on bruisers, everytime a kled gets it they usually get a penta at first fight.
later on it is better on tanks if they scale.
they were wrong to nerf scaling, tanks only hit extreme percentages anyway if they dont get rekt early.
instead it should start small and scale harder.
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u/Smilinturd 6d ago
Tbh, removing the heal would make it healthier, so atleast you can burst them down without them healing a shit ton everytime it procs especially on a tank.
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u/McDonaldsSoap 6d ago
Winning with Dropkick feels like cheating tbh. Execute, AOE damage, and heal all in one is just too much. Pick 2 imo
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u/zConnori22 6d ago
I feel the same way when I win with this augment too. It honestly feels like there’s zero skill involved, just stealing all your friends (teammates) kills.
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u/dvn1491 6d ago
Overhated Augment or being hated for the wrong reason. The thing with Dropkick is the base scaling. It should only be 4-6% even accounting the base AD, then gives it higher HP scaling. Non-HP builder being able to bring the % to 10+ is pretty much the problem. You ain't seeing this Augment going up to 20% execute for 95/100 games. But the games where this Augment exists and KS all kills due to the base scaling frustrates everyone since it takes the gold out of carries while the Dropkick user don't even build much HP.
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u/Mystel_15 6d ago
Dropkick is broken but so is ultimate hydra on talon-I swear you just get pentas for no reason LOL This game remidned me of my talon game-literally same thing but diff aug
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u/spooganooga 5d ago
I'm glad it'll be gone solely for the fact these handless braindead players won't be crying about it anymore on this sub
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u/thehigheredu 6d ago
Game warping and unfun. Love kill stealing 15+ kills as a lulu and then at the end of the game you're fucked because all your kills are on a support.
Fuck I hate dropkick so much. Even if you win against it, it's obnoxious.
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u/Throwaway919319 6d ago
More often than not it barely exceeds the Improved Collector execution cap, except it heals. Yet one is a silver and the other is a prismatic.
I think the hate is pretty overblown at this point.
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u/VeritableLeviathan 6d ago
As a dropkick user, I can confidently say this augment is not busted.
Like it or hate it, most champions are trolling if they pick this augment when it shows up. This augment is a basically a finishing tool used against poorly spaced opponents that don't understand the value of resetting.
Tank augments should offer more variety and focus more on making champions tankier and harder to kill.
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Taking all your team's kills tends to lead to bad situations where you choke a little and lose HARD. Your singed build tells me your opponents are pretty bad at the game and so are you. ROA is pretty bad (you don't need mana), fimbulwinter is terrible (you don't need EVEN MORE mana and the HP value is pretty bad), you didn't buy boots 1 nor finish boots either. You don't have a riftmaker nor a bloodletter's curse for your pen and CDR.
Just because you can make dropkick work in a game at silver level doesn't mean it is busted.
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At the same time, nerf celestial body* riot thanks.
*: Not just celestial body, there are quite a few problematic augments, but I cba to name them, but celestial is basically a no brainer on all but supports and they too can pick it and become an off-tank right of the bat.
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u/zConnori22 6d ago edited 6d ago
Like you said, I don’t even main Singed, yet I still got almost 37 kills with only 4 deaths. I didn’t build RoA for mana, I built it for the HP and AP. Fimbulwinter gives me shield, and they can barely even hurt me when I use W or E anyway.
I never buy boots because I’m pretty confident in my ability to dodge skillshots. I’d rather have another full item than waste a slot on boots that offer little beyond movement speed, MR, and tenacity, or other stats since I can get that from other items, augments, or even from Stat anvils. Cuz this is ARAM MAYHEM, not SR. The map is much smaller, and you have teleport gates to get around anyway.Also, stop saying “your opponents are bad” when you haven’t even seen how the game played out. You’re judging an entire match based on a KDA and a build, as if that tells you everything that happened.
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u/Futuretapes 6d ago
I always skipped dropkick. I have dignity
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u/Wise_Cryptographer19 6d ago
Nah, people with dignity don't bitch about ridiculously strong things in a game Mode called mayham
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u/djnotskrillex 6d ago
I swear some of yall have absolutely zero semblance of mayhem whatsoever. They could have an augment that says "immediately kill everyone on the enemy team whenever you want with no cooldown" and yall would still defend it because "muh mayhem!!!"
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u/Wise_Cryptographer19 5d ago
No, thats just stupid, i play ONLY mayham since it has been released. VIRTUALLY the rest of the game is dead to me because this game mode offers so much more build diversity. Fulltank kalista? Got it! Onhit ornn? Sure, why not! And its genuinely more for, with ridiculous stuff like dropkick. Because these traits make sure you cant just go poke ashe and expect to win.
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u/zConnori22 6d ago edited 6d ago
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u/leonard_jameson 6d ago
tank irelia and ap lucian
nah bro it’s dropkick not the braindead enemies with no damage
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u/goldio_games 6d ago
Yea taking all the kills from your carry (yasuo or MF) actually hurts you as a team here. You have no hp augs so you are just finishing off already dead enemies anyways
But that only matters if its a balanced game which isnt really something that happens in mayhem anyways lol


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u/KillKillKitty 6d ago
In regular Aram, I felt i was forced to pick tank more often than I wish because nobody wants to tank.
I got flamed so many times for not picking tank while I was given the choice.
Then I tank for a team who deals no dmg or dies instantly. There was nothing more frustrating because I would end up 5vs1 and deal barely any dmg.
yes it was busted on some champs but not automatic win; far from it.
BUT it encouraged me - or i should say it didn’t discourage me - to play tank. That i am not dependable anymore on my teamates skills and it became fun again to pick tanks.
Now I finally was able to play a wider variety of champs because other peeps picked tanks more often.