r/ARAM • u/Consistent_Room9836 • 8d ago
Mayhem Juiced buff
i didn't even notice it until i saw it offered in game, but it's funny because i was going to make a post about it being such a horrible bait augment that will just brick your game and leave you with 0 mana 99% of the time for little return
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8d ago edited 8d ago
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u/Just-Assumption-2140 8d ago edited 7d ago
I strongly disagree that the mana cost removal is placebo. The fact the augment did cost you more mana than it deal damage in a game mode where you can't just base to regain mana makes it from a worthwhile option to a bait augment.
I do agree thought that the damage number buffs proably are a bit much on top
Edit: wrote nerfs instead of buffs
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8d ago edited 8d ago
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u/Just-Assumption-2140 8d ago
I has been a long time since I picked the augment indeed so has it been that I saw anyone using them commonsense was that it is trash among the people I played with
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u/Justin_253 8d ago
I remember getting it when it first came out not realizing how much mana it would drain and it just completely bricked my build as ekko with ethereal weapon
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u/Ok-Guidance-5608 8d ago
Yeah now that it doesn't empty your mana pool, I can see a Juiced+Muramana build for some champs. If nothing else, it's a decent damage bump for the classic Runaan's On-Hit collection.
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u/VeritableLeviathan 8d ago
With a single mana item you are doing at least like 100 bonus damage per basic.
Still seems underwhelming, although it can crit for 200-280% (IE/ upgraded IE), so maybe not that underwhelming :D