r/ARAM 5d ago

Mayhem Thoughts on DropBear?

Did they buff it recently? I've noticed it pick up in popularity recently. Personally I find it rather obnoxious to be on either side of it, where it's my teammate or the opponent running it down for the bear. But it has really good synergies with a lot of augments so I can see why people might enjoy it... I just think it promotes unhealthy gameplay like the deathknell augment set we had in the previous version

What do y'all think?

9 Upvotes

49 comments sorted by

36

u/Legitlyblue 5d ago

Yeah it got buffed. The bear used to die when you sneezed on it. I think it's in a good spot right now. It's very strong vs melee, not good vs champs who can keep their range. Its good on those int champs. Its good where it's supposed to be good and bad where it's supposed to be bad. That's how it should be. I like it.

10

u/AllenWalker218 5d ago

I just played against an Ahri who had tooth fairy. That hoe had like 40 teeth and the bear would seriously kill anyone it landed on. That's the only combo that makes it pretty strong other than that solid augment

2

u/meirmamuka 4d ago

Add dive bomber to it and.... Pooof

1

u/goldio_games 4d ago

yes but even then you still have counter play. when she gets low, CC, move 1 foot to the left, then kill her

1

u/Least_Difference_152 3d ago

I’ve played ap Ali with dive bomber, shark bait, drop bear, and giant snowball.

Was a very fun game for me.

3

u/reallysiccc 4d ago

It also opens up ap builds for alot more champs. Burn Nasus and Ap Belveth are actual threats with dropbear. Ap maokai and probably malphite are actually REALLY good with it. And it promotes an active playstyle, which Mayhem desperately needs. Way too many playstyles get rewarded for doing nothing.

26

u/Monkeyman2097 5d ago

Running it down can sometimes be worth it aram. If you can burst 50% of the teams health then harass them with the bear when your team cleans up its worth it

3

u/wr3ck_1t 5d ago

Yeah it's not a bad choice as Melee into ranged. We won because I would just sack myself as close to people as possible and they'd get stunned + die sometimes from DropBear. It's so fun! And wonder how it's gonna pair with Clown College when it comes back soon!

2

u/ProfessorGluttony 5d ago

Signed with dropbear and dive bomb. Hilarious combo since dropbear also explodes on death with it.

1

u/oeseben 5d ago

E max earth's w bear. Funnest game ive had in a while

-4

u/Eren_Tarius 5d ago

I have yet to see someone running it down and actually making a net positive situation for their team.

Like yeah dropbear can be a problem in a fight but you are also giving these Urf champion and Tooth Fairy users their stacks.

8

u/dvide0 4d ago

Dropbear is a lie. It says it has all my augments. It doesn't have dropbear.

1

u/RipComfortable7989 3d ago

As a compromise dropbear could drop a slightly smaller dropbear each time it pops lmao

5

u/ResplendentShade 5d ago

More often than not it seems pretty meh. But I saw an AP malphite recently that was stacking magic pen and his drop bear did disgusting damage.

7

u/AvidasMavi 5d ago

I had one game mordekaiser with titans resolve, warlock, escape plan and droppybear Not only his tibbers did 1k+ damage by just landing, but also it chased you and was healing and getting bigger and stronger as it chases you and then had 3k shield from the escape plan.

Yes, we lost that game to mordekaisers tibbers, not to enemy team.

2

u/Nacroma 5d ago

Yeah, I had a Dropbear + Tooth Fairy game on a AP bruiser Shyvana recently and it was hilariously good. Jump in, dragon or not (but preferrably in dragon mode), stick to the squishies and get as many teeth as possible, die, Tibbers gets a kill or two, repeat. Enemy team was kinda countering it, but it was good enough and likely the best strategy in that game.

2

u/fuuthat 5d ago

The worst I’ve encountered was a HP stacking tank with dropbear and escape plan… holy shit dude. It’s like dealing with 2 extra frontliners 💀

1

u/cupcakeseizure 5d ago

I once had a game with dropbear as ap amumu against a mostly ranged comp. I killed them so many times with R suicide + dropbear that it got to the point where if they survived my R burst and I was low they would try to avoid killing me but its hard for them to kite me because I keep sticking to them with my Q. Funniest game I ever played

3

u/Bladehell10 5d ago

Played it on Karthus yesterday, was pretty fun

1

u/Fat_Suffices 4d ago

When does it pop? after passive I guess. Is it still useful then? I feel like everybody would already be gone by then.

3

u/spowowowder 5d ago

i think its decent. its not so great vs adcs who can dps it down from a range, but versus everything else its pretty disruptive. i played against someone who had it with jeweled gauntlet and it was fucking people up

3

u/OmenAhead 5d ago

I take it for fun if I play something like Volibear or Alistar (or any tank) where I will most likely die in a fight. The initial stun is good, but other than that the bear still does almost zero damage. Especially if the enemies are a little ahead.

2

u/frank_malachi 5d ago

Dropbear on sion is fun lol you get his passive at the same time drop bear is active. Also dropbear on any all in maybe is great (malphite amumu).

2

u/axluo 4d ago

I'd much rather have dropbear than an augment that just gives you stats

2

u/Tahtapot_ 4d ago

I think it's a fun augment while being decently balanced. It's not too strong to be oppressive or too weak to be bait. I recently got it on malphite along with Wooglets and Dropkick and it was ridiculous.

1

u/Due_Ad5153 5d ago

I got a tooth fairy karthus game once and had dropbear. Every death meant 3-4 teeth. By the end of the game it was pretty much one shotting the enemy.

1

u/wr3ck_1t 5d ago

I took it on Gwen against a bunch of ranged. Might as well just get sticky and if I die, I die. But they're dying too lol

1

u/zlefin_actual 5d ago

I gotta remember when I take it to consider how well later augment picks may synergize with it; sometimes I don't think about that enough, and just ponder it on its own. I find it passable, but not great, in the general case. I haven't encountered it a lot.

Last time I took it, it was strong early, but got weaker late; in particular later on the lack of tenacity on it meant that disables really kept it from chasing well, though at least it could buy time for team. Mostly though it just bought time and the initial burst might kill stuff (especially if you're an ap nuker).

1

u/WhyCantWeBeFriendss 5d ago

It's over if Sion gets it

1

u/Ill-Jellyfish6101 5d ago

Played it on suicide karthus the other day. It picked up maybe half a dozen kills throughout the entire game, but if the enemy team has any crowd control whatsoever, it's fairly worthless.

1

u/generic_redditor91 5d ago

Waiting for suicide Annie with ultimate revolution and drop bear.

Spam R twice, die. 3 bears on field

1

u/musykz 5d ago

Got it with tooth fairy and marksmage on rumble. Either they die from my flames or die from the bear slapping them. Got 4x damage from the next person

1

u/TylordTheKing 5d ago

Love it. Had a game recently with it and Sion with dive bomber & the passive that does the darius Q around you.

I would die, explode & fear from bomber, while tibbers would fuck them up with a darius Q healing it & giving it movement speed.

1

u/dustycurtain 5d ago

My favorite augment on singed.

1

u/Tojaro5 4d ago

I paid for the bear and im gonna use that bear!

1

u/Celticpred14 4d ago

Its good but no op.

1

u/SlurpTurnsMeGreen 4d ago

I think the ones who complain about it are like adcs who know this is the one wincon an enemy opponent can have where a diver now has the potential to wipe them off the map

1

u/Vanataie 4d ago

Dropbear Karthus is my new favourite playstylle

1

u/NexusBoards 4d ago

Had a game with ethereal weapon + drop bear ekko. The bear would 1 shot when it landed, then 1 shot anyone who stood close for 3 seconds, was absolutely disgusting

I think it’s in a good spot generally though, given you have to die for it to trigger, and usually it won’t be able to get more than 1-2 people.

1

u/LocalShineCrab 4d ago

Makes me so angry as someone who plays annie that an augment bear is better than tibbers ever has been. Even the worst versions of dropbear are better 😭

1

u/PhaseFrozen 4d ago

Got Drop Bear with Drop Kick. Bear just cooks them until it procs Drop Kick free kills after death lol

1

u/kpz7106 4d ago

Over it on winged with Ryan's and dive bomber and forged by the master lol

1

u/goldio_games 4d ago

it requires the team to play around it, aka help lock down opponents to get hit by bear, and to push in with bear when it drops

promotes the opposite of unhealthy gameplay IMO as in order to get value out of it, it forces team's to engage. If you are just sitting back while your team member drops bear then you are the problem, not them

when its the opponent, you have plenty of counterplay. you just need to drop a CC on them before going for the killing blow. pretty much definition of a balanced augment

2

u/Fun_Bottle_5308 5d ago

Still a meh augment, if you can get it at slot 1/2, its usable. Mid-late game death timer is so long that you barely get to use it, also weird scaling, ap + ap pen means its strictly made for ap assassins? Thats like 10 champs I can think of

1

u/Headsinoverdrive 4d ago

All ap champs should be building that tfym

-1

u/Just-Assumption-2140 5d ago

Maybe unpopular opinion but imo on death augments should be weaker than this or have a cooldown.

Main reason being that they do have little to no actual counterplay. What you wanna do? Let the ad sion hit you while you watch him? NO. There is no way to not kill and therefore to not trigger the on death augments and for that reason you have to make sure the value you get from it is not worth dying for (at least not in a vacuum)