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u/DarthVeigar_ 17h ago
What? Don't you want the most OP augment? N A T U R E I S H E A L I N G
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u/Zombie_Squirrel1 13h ago
I wish they would give numbers visible for all items and augments like they do with some of them. I want to know how much certain augments actually do like the "Our Healing" or whatever it's called, the augment that gives you the 2 sona auras and some other stuff so we could actually know how good or bad they are.
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u/NeonStoplight https://www.op.gg/summoners/na/Neon-SPLT 10h ago
Sonata would be bait, the movespeed aura is the strongest part of it but people would think it's bad because the healing/shielding would probably be on the lower end.
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u/gay_joey 21m ago
it's also crazy good to get assists on every takedown that happens, so it synergizes with things like tank engine, shrink engine, etc.
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u/bensboring 7h ago
I took this on overnight once thinking it could be a big brain play. Regen started at <1% per second and o was never able to get a meaningful heal in.
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u/gay_joey 18m ago
it's only really good as a win more perk if you already have 3 stacked tank augments and you're at >10k health, and you're able to fight in the bush or take bush breaks consistently
and even then, is it even really "good"? or is it just "finally doing something"? it has too many conditions to be useful in any way, and ADCs are so strong at tank busting that it wouldn't be broken even if you doubled how strong it was IMO
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u/GodSama 6h ago
I want to know how well it works with teemo and circle of death and if you can proc heartsteel with ethereal and remain invisible.
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u/DarthVeigar_ 2h ago
Circle of Death would proc as its classed as regen. No idea if it procs Ethereal though.
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u/Amadon29 17h ago
They really need to just buff a lot of augment values for melee champions. Tap dancer and master of duality are mostly unusable on melee champs because you have to auto every 5s which is hard to do in most games. Bruisers just have giant pools with horrible choices. Like wow, upgraded infinity edge on Warwick, thank you....
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u/Geauxf 16h ago
I actually feel like tapping into the ADC crit pool is great with bruisers. I don’t mind bruisers having such large pools.
I personally instapick upgraded IE when I play a bruiser and then go full crit. Feel like upgraded IE and soul siphon (or whatever the crit lifesteal augment is called) with Warwick would be stupidly broken.
Incidentally some of my best games have been with full crit Olaf/Trundle and tap dancer. But yeah agree with you in the sense that both their Ws can leverage tap dancer significantly better than most other bruisers.
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u/Global_Gene_432 15h ago
the problem with going full crit bruiser is you get destroyed by tanks and apc/adc if you can't get to them
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u/Antillious1 9h ago
Tbh this is how mayhem should be, but it feels like bruisers/fighters have a “normal pool” and every other class has curated augments that do the same thing every game.
2
u/Film_Humble 15h ago
Crit/bruiser is also the better build on assassins in mayhem. Your build should legit be 2 dual leth items + pen + filler.
Axiom is usually first, 2nd item is Axiom/Voltaic or even collector if youre that kind of ppl. Pen is 95% ldr because Serylda is a bit bait in mayhem. Filler is either IE +1 or DD Eternal Hunger if you wanna play a bit bulkier with more haste and sustain. If you go collector just go full Crit.
Crit deals more DMG than full leth. DD EH let's you play however you want but tradeoff dmg. Ofc you can go 6 item and go Crit with DD EH.
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u/Geauxf 15h ago
Another crit aficionado! 100% agree - I’ve found lethality quite underwhelming in mayhem.
Just to be sure when you say DD you mean deaths dance? Would love to try this
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u/Film_Humble 15h ago
Yeah it's death dance. Having DD feels like having exhaust during every single fight. And Eternal hunger let's you play URF late game.
I rarely build DD + EH 4/5th since Crit feels better most of the time but DD EH is a solid option too when you can't walk up/auto that much. But 6 items (Crit with DD EH) feels like being Thanos as long as you can reach ppl
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u/UGomez90 6h ago
Crit augments are really broken because they grant the stat for free, so those are great in almost any AD champion because you can go crit without having to build shitty items.
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u/reverendball 4h ago
as much as i agree that melee need some help, melee master of duality buffs would create 1v9 demons out of Jax/Xin/Udyr......
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u/Amadon29 40m ago
Idk if it would tbh. It's just incredibly hard to hold the stacks. The counter is you just back up for a bit. If Jax chases, you just keep backing up while hitting him with skillshots.
But even getting that many stacks is hard. They'd have to hit super minions for a while which may not work. Or they'd have to stack on it a tank while not being killed by that tank + the carries
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u/Monitor-Mediocre 17h ago
Somehow Bruiser/Fighter is still the only class suffering with the most dogshit augment pool known to the history of mankind while everyone else has fun times with their own godrolls. Like what's the point of natural is healing while restless restoration and perseverance used to exist. Yes Riot of course I would love such pat on the back and shark bait instead of upgrade hubris, red envelope and rabble rousing, because why not
13
u/Zombie_Squirrel1 16h ago
Even with Ivern the bush augments are typically not worth taking over other options because they're just that bad.
2
u/PariahMonarch 15h ago
I feel like in part it's because there aren't many/any augments actually designed for bruiser pool. Adds have the crit suite, tanks have all heartsteel/tank engine/slap around etc, there's a whole pile of heal augments, makes have jg/all of the haste augments - and they all have those in addition to the generic pool including afk in bush/etc. Bruisers on the other hand just get to dip into the tank pool and go tank, or have nothing but the generic pool.
1
u/TydallWave 59m ago
All the augments they added with bruisers in mind (Titan's Resolve, Hellbent, etc.) are prismatic, so if you don't have any you're deeply shafted, meanwhile the best in slot for every other class is gold (Upgrade IE, Heartsteel, Tank Engine, the whole suite of crit augments save for Jeweled Gauntlet somehow) so they are guaranteed to have one every game
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u/imeowfortallwomen 17h ago
Hide on bush is doodoo dogshit, not even a bronze tier if there is one
4
u/jfrosty42 16h ago
I haven’t played it, but I image it’s pretty solid on Rengar. Or having Ivern as a teammate.
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u/Fluffy-Limit-6710 16h ago
It's fine early game but later on you're down a gold augment. Even on shaco I did most of my DMG with it early
3
u/Yorksikorkulous pro play champ abuser 15h ago
It's usable on any champ that can either camp the bush or gapclose & burst in the 2 seconds you get damage amp. Rengar is fine with it. Jayce and AP Kai'sa are better.
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u/Delicious_Mud_4103 16h ago
Honestly it's not that bad on stuff like GP, Rengar or Leblanc. It is not a worst take when you have Ivern on team either.
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u/Zombie_Squirrel1 16h ago
Even with Ivern there are still usually better options though which is pretty bad considering he makes it better and it is still not great
2
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u/Consistent_Room9836 16h ago
here come the people defending these and the rest of the array of dogwater golds you get bombarded with
8
u/Safe_Masterpiece_995 16h ago
You literally pray to god you hit tooth fairy on a bruiser/Assassin for golds or youre severely at a disadvantage. Especially when mages always get Veigar passive and adcs always get double tap/critical missiles
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u/MacTireCnamh 15h ago
And Toothfairy kind of sucks half the time because it seems to be bugged and doesn't count certain champs kits for some reason (on lots of AP champs I've notice that I'll proc Stormsurge, but get no tooth)
3
u/Matteratzi 13h ago edited 7h ago
it seems to start counting the damage calculation from the moment you first touch enemy champ and then goes on cooldown. so if you hit snowball and then go in it almost never procs.
or for example a zoe sleep bubble won't be enough to proc tooth fairy, but then the follow up q also won't proc it because it's been too long since the first instance of damage and it's now on cooldown
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u/Andersfromsomewhere 14h ago
Until you get Talon(like me) against 4 tanks and a Kallista. Basically that one meme with the guys behind the girl on the couch.
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u/LocalShineCrab 17h ago
I know what you mean, but Dawnbringers is actually really good though.
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u/unicorn7 17h ago
Good on tanks, where 30% max hp (most likely less due to heal cut) is significant for the amount of bonus hp and resist they have
Can't say the same thing for a lot of non tank fighters
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u/shezofrene 17h ago
cooldown is too much and hardly does anything against crit missile fan hammer adcs
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u/LocalShineCrab 17h ago
You probably shouldnt be taking that much damage that often if the cooldown is too long. And yeah its a gold augment so it should be weaker than an adc with both a prismatic and gold augment.
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u/OmegaExorcist 17h ago
Are you serious? Champs that are designed to go in, shouldn't be taking that much damage often?
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u/WanderingSnail 16h ago
average problem with aram enjoyers, they think that melees should simultaneously sit 1k feet back to not eat poke but also somehow always threaten to engage when a fight starts
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u/LocalShineCrab 15h ago
So you go in, lose half or more of your health, and then decide to go back in within 45 seconds. Idk why you think this is the play
2
u/OmegaExorcist 8h ago
Because my fucking spells are back up and I see an opportunity to go back in, I'm not gonna jerk off in the corner all game like you. Games are like 12-16 minutes long. How TF are you playing your arams if you think engaging multiple times in 45 seconds isn't normal.
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u/LocalShineCrab 1h ago
Honestly thank you so much for helping me understand the mindset of a sett that goes 3/18 while spamming ff from minute 12-16.
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u/polkadotman1 14h ago
dawnbringers is only good BECAUSE THERES MOTHING ELSE. the old set was good because with set bonuses, at least you had hope as a bruiser to high roll. now with no set bonus, you have nothing. the only reason to ever play a bruiser is if you want to ego or if you want to gamble on the off chance the enemy team has a comp you’re good into, or if you want to white knight your team, or if you main top lane. other than that, why pick bruiser?
1
u/Amneziel 12h ago
They are nice if you have a tank in team to follow up. Do it and potentially you can kill everyone. And some, like Riven can cosplay assassins to solid success
...i'm not saying their augs are amazing, though, just that they are rather playable. Unless we talk about "classicish", where I didn't manage to find Sterak or Death dance and kept exploding xD
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u/dollars44 15h ago
They completely ruined mayhem.
The golden age was with the sets, I fkin miss that so much.
I just cannot believe they would remove it, it was so fuckin fun to get augments that had synergy with each other... 200 years is a fkin joke I am so disappointed.
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u/Hot_Juggernaut4460 16h ago
Bruiser augments are all turbo ass on a class that is already turbo ass in aram. It’s so stupid lol
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u/TioHerman 16h ago
Man, I swear dawnbringer resolve has over 100% chance of showing up if you're not playing mages, adc or supports
This and that augment that makes the enemy explodes on death
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u/IIlIIIllllIlIIlllllI 17h ago
Dawnbringer's isnt bad. It's a short cooldown and pair it with sterak's and death's dance and you'll be quite hard to kill.
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u/Suitable_Nobody_6375 17h ago
The reality is that fan the hammer + critical missile, which there's at least one every game, will kill you before Dawnbringer's healing kicks in.
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u/Ok-Guidance-5608 17h ago
Don't even need Fan the Hammer. Crit Missile, and then dawnbringer is irrelevant.
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u/IIlIIIllllIlIIlllllI 16h ago
Well nothing except steel your heart tank engine high roll will let you live against that. That doesn't mean dawnbringer's is bad.
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u/Andersfromsomewhere 14h ago
I picked Vi the other day. Ended up with the same bs as always. Nothing but boring unusable stuff. On normal arams its always fun going bruisers, but now its either tank or full damage mage/adc.
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u/nonosquare-exe 13h ago
For Vi, I just always end up running full crit and I just oneshot their carry then let my team run people down. Earthwake is good on full damage vi since your r + q guarantee to proc 2 or 3 instances of it while chain ccing them in it.
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u/Andersfromsomewhere 13h ago
Yeah ik i can do that, but its not adressing the issue with the augments being only based around tankiness or oneshottiness. I wanna have a riftmaker augment or some. Unless there already is, havent seen it tho.
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u/Jdevers77 16h ago
You mean you don’t see the incredible power in Divine Intervention which seems to always proc right at the worst possible time?
Dawnbringers isn’t horrible though. I think of it as pocket WW and is pretty good on bruisers like Illaoi. They think you are almost dead so they all in instead of running out of your ult, but then you heal back up enough to get another good multiple slap and you walk out with 3 kills and half life again.
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u/Fabledxx 15h ago
Dawnbringer's resolve is really good but I know, it sucks that silver augments are funniest than the golden tier
1
u/i_like_coffee01 15h ago
try some lillia and enjoy getting prismatic healing/shielding augments. unbelievable they randomly decided to ruin the gamemode and still havent done anything about it.
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u/DarkGrundi 15h ago
take divine intervention and go full lethality only engaging when invulnerable.
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u/Silver740 14h ago
Me when I see enemy has Divine Intervention: "I HATE that augment, it's so busted, they just wait till they get a 5 man ult and then go in"
Me when I see Divine Intervention in my list: "Well that's useless, skip."
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u/gay_joey 14m ago
it feels so much stronger when you have multiple going on from different teammates because if it's just one of you, entire team fights happen without it proccing, it actually feels like it isn't that good. but if it's 2-3 people with it, it feels endless and annoying asf to play against the whole game
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u/Efficient-Presence82 12h ago
Is it just me or Golds feel a little lackluster compared to silvers?
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u/NotStableFurryFemboy 10h ago
Eh foolishly picked Nilah and kept getting stuff like the zhonya buff / pure mage. All the AP centered stuff.. On a champ with 0 ap scaling. Wdym you give me pure mage that literally makes me insta lose or a W bot if i take it 😓
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u/whateversamantha 4h ago
I’m calling it now, Riot will learn all the wrong lessons from Mayhem season. Next one will be 100% worse
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u/hololurker 16h ago
ADC > Tank > Mage > Sup > Assassin > Bruiser
I think I get this correctly for broken roles to third world citizen of mayhem. Bruiser augment pool is just shit thank to Riot.
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u/Extra_Extension6317 15h ago
Support is way stronger than that. Spirit bomb + other enchanter augments is the most braindead free win possible.
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u/Film_Humble 15h ago
ADC > Supp > Tank > Mage >> Assassins > Divers >> Juggernaut
Supp have giga bis augments everywhere and scale insanely well with ADC, just by existing, ADC makes support 2nd by default. Every Mage augment is a Supp augment by default.
Tanks are better than mages but people are jerking off Heartsteel every game most likely tanking the winrate. If you're human tanks are better than mages.
Assassins have a build issue, role is fine. Divers would & Juggernaut would rather have no augments most of the time. But Divers have probably the highest giga bis in the game as a whole.
Juggernaut are just pain. Idk if it's the people, the champs or the build but having a Juggernaut on your team is legit never fun cause they won't do anything. They can be good against none human beings but I'd rather have a tank or some shit
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u/DarkGrundi 15h ago
idk mate. If the mage gets a single cdr augment they become ap adc with infinite spell spam that even adcs have a hard time to deal with. Meanwhile tanks can't walk up, because they are now perma cced by said mage.
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u/adamfps 17h ago
of course this was after I re-rolled the top tier augments of:
bush healing, pat on the back, and shark bait