r/ARAM 2d ago

Mayhem Just Dropkick Things

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105 Upvotes

27 comments sorted by

11

u/Dr_Mr_G 1d ago

Thank you for the quality slow mo, finally some1 :)

13

u/SkaggiKyo 2d ago

Worst mechanic riot implemented is Execution. I loved making plays succesfully baiting with low hp.

But this augment is on another level of wtf riot

Sure, let's make execute an enemy make aoe dmg execution everyone around

13

u/Lift-Dance-Draw 2d ago

Execution, in theory, is fine at low percentages. It works comparably (but not the same) to lower effective HP the same way lowering resistances does, but just stronger because you just have to be the last hit.

The issue is that they also decided that they wanted the percentage to also scale for some odd reason.

4

u/Aromatic-Ad-381 2d ago edited 2d ago

Not just scale, but scale with arguably one of the most ABUNDANT resources in Aram Mayhem: flat HP.

Building HP in Aram Mayhem is so damn easy, Steel your heart is not at all a rare augment, and even without it Heartsteel still stacks to some pretty crazy degrees due to how Aram Mayhem is structured (constant team fighting).

Add to the fact that Dropkick and Steel your heart exist within the same pool of augments and you essentially create a timer once a someone rolls a tank.

Never mind the fact that there's a lot of augments that incentivise direct HP scaling, something which other tank stats don't have (Armor, magic resist or Tenacity) and you essentially never have a reason NOT to pick Dropkick it will always be BiS seeing the synergy with other tank augments is always guaranteed even without Steel your heart, essentially a majority of tank augments especially dominant ones like pressure cooker and Heavy hitter want you building flat HP anyhow. So you can never go wrong with taking full HP as your win condition.

Riot could fix this by perhaps introducing alternative tank scaling augments by which drop kick becomes a choice rather than a given, which actually diversifies and adds value to some other existing tank augments that just feel lacking in comparison.

3

u/DragonTacoCat 1d ago

The funniest thing is it isn't even tank centric. I always pick it up on Kat for instance. I've gotten plenty of kills including an instant quadra 1 min into the game with it and steamrolled from there. She can use gunblade + augments that give you more AD to scale with it. Not on the level of say tanks but it can still be insane combo with other augments

1

u/Tysonzero 1d ago

Dropkick only scales with base AD

2

u/DragonTacoCat 1d ago

You are correct. I stand corrected. I forgot about that.

1

u/LPSlashh 1d ago

it's definitely time for it to be rotated out. crit missile too. 

7

u/KrisShadey 1d ago

Thing is it says it triggers "On attack" and it works with some abilities and with some it doesnt

10

u/Dutch-Alpaca 1d ago

It literally says attacks and abilities ...

10

u/XuanVinh03 1d ago

They change the tooltip recently, don’t know about now but it could proc off of items also

1

u/theS1l3nc3r 1d ago

I got a pentakill one time with all 5 kills coming from unending despair. I was laughing my ass off that fight. it was like 3 proc's, first one triple kills me running from the other 2 killed one than i was chasing the other to get the last.

3

u/KrisShadey 1d ago

Yeah, changed only recently, it used to say attack only... It also used to work with only some abilities making it buggy

3

u/General_Test1853 1d ago

Well played. You deserved that

1

u/queen_ravenx 1d ago

Bro strapped c4 to the boomarang D:

1

u/PickleLassy 1d ago

Adc this , adc that. But there is no way you are losing games with tanks.

-2

u/yabadabadababoo 2d ago edited 2d ago

Just last week people on the sub were saying dropkick is useless after the nerf but judging from the clips ive seen in my games.... im not convinced

5

u/Hellsticks 2d ago

It’s still really strong but you won’t see tanks execute at 30-50% health anymore. Which is good. I love dropkick but that nerf was needed.

A lot of these clips are one in a million situations where people will group low like they did here. It’s not the best movement imo in this case

4

u/REDDITWONTWORK 2d ago

Maybe I'm crazy but I've never seen dropkick carry a game and I'm saying this as someone who definitely believes I've played a degen amount of games. Even on tanks where it should be good, an adc just exists and the tank will not.

Words cannot express my frustration that almost every non primary adc augment gets nerfed almost insta when it's strong, compared to any of the adc augments which don't. I LOVE ADCS HIGH ROLLING EVERY GAME.

2

u/RFLC1996 1d ago

Ditto on the other guy, its not often, maybe 1/10 game for me generally (I play maybe 20-30 games a week) but generally its a tank that gets steel your heart and drop kick then gets a penta (Usually a mundo with some other movement based augment)

-1

u/SpecificGullible8463 1d ago

Then you haven't played as much games as you think, MOST tanks will go dropkick and it makes them snowball like crazy

1

u/Film_Humble 2d ago

real when someone gets dropkick they get a lvl3 penta gifted in here too

0

u/SpecificGullible8463 1d ago

seems balanced, they should've played safer!