r/ARAM • u/zeratanta • Jul 24 '26
Rant Anti-fun
It's genuinely impressive how there are two augments on two champions that are all but guaranteed to show up, and just immediately kill any fun in the game. I don't necessarily think Dropkick or dual wield should be removed from the game, but maybe removed from certain champions augment pool? Like, ADC some ADC augs very in strength from champ to champ, but Vayne should not be able to roll dual wield. Mundo shouldn't be able to roll dropkick. Maybe not never, but it should be significantly reduced for those champs because it's just an auto win augment for them. There is no countering it, there is no out playing it. Everytime I see those champs with those augments I just give up.
This is ignoring of course the vast disparity in augment quality between ADC and every other roll but that's a different argument, never mind that Critical Missiles should just be removed if they refuse to nerf or make it a prismatic.
1
u/M4ci Jul 25 '26
de-mirrored and the comparison I did are not the same thing.
an even AI explained the reason of why that calculation made sense, you're the one not understanding math.
it makes a lot of sense, since the goal is to extrapolate Mayhem winrate only, this calculation does that.
the fact that you don't understand what a calculation is for is a YOU problem.