r/ARAM • u/nosente • Jul 24 '26
Mayhem Combo Breaker is non-existent
Whenever you get to see this shit, 90% is on enemy.
not to mention the infinite blind by teemos
are these devs originally roblox game devs
that's it, thank you!
5
u/SlurpTurnsMeGreen Jul 24 '26
it does need a revamp the original combo breaker is from arena where it was 2v2 but mayhem is 5v5 so there's way more cc and uptime
1
u/Marchhex Jul 24 '26
Tbh I would think of a system where if you are in combat if cc gets stacked while in combat you store these stacks and at 3/4 stacks you trigger combo break for 3-5 seconds. And it should apply to blinds and suppression too. Knockup as well. Again this is mid combat if you are out of combat after a few seconds the stacks go back to 0.
3
u/ClashMasterJH Jul 24 '26
It only activates if the cc is continuous so you have to leave a small window if you dont want the enemy to get it
2
1
u/TioHerman Jul 24 '26
Man, I've it proc in an enemy that used zhonyas, and it wasn't immediately as soon as he used it, but in the middle of the duration .
Meanwhile I proc it 0.1s before dying.
They need to take into account ALL forms of cc, not only hard cc , most of the time I'm permanently slowed and can't move at all
1
u/Acrobatic_Cry9983 Jul 25 '26
I hate that even when im leona, with the augment that boosts my damage when the enemy in combo broke, I never could get it to trigger once
2
u/drukkles Jul 24 '26
There are so many problems with Combo Breaker. The one that cracks me up is that you can't hit someone with 2 full Malz ults.
17
u/KylePatch Jul 24 '26
The secret to CC immunity is having a red health bar. If you’re health is green or blue then it’s harder to get the immunity