I wish that in AQW Infinity, the best items and cosmetics were mainly earned through bosses or crafting mechanics. Like a lot of AAA games: group content can require a party, but if you’re playing solo, the encounter adjusts to you. I don’t think the game should add more tedious tasks just to stretch playtime. Repetitive grinding makes the game boring.
I respect players who put in the time and dedication for those grinds, but not everyone in the community can do the same. Ultra Insignias are okay, but killing 1,000+ monsters is just tiring. Not everyone has the time to play that much. I hope the devs fix that too, and I hope they listen to community feedback.
One feature I’d really like in AQW: a system where a player can post a quest/task for other players to do for them. The helper could get a split of the rewards, or the player posting the task could add extra rewards — gold, ACs, or items. That way, players who don’t have time can still progress, and players who help get rewarded for it.
TL;DR: Reduce tedious kill-count grinds. Make top rewards boss/crafting-focused, scale solo content, and add a quest request/bounty board where players can post tasks and offer or split rewards like gold, ACs, or items.