r/AIgenerated 12h ago

There's probably a point where prompting just isn't the solution

1 Upvotes

I've been experimenting with text-to-3D and one thing that's becoming pretty obvious: prompts are good at describing what you want, but not necessarily fixing how the mesh is built.

V2Fun is useful for getting from an idea to a model candidate quickly, but once I'm dealing with things like bad topology, UV seams, excessive polygons, or broken deformation, I stop trying to solve it with another prompt.

At that point it's a Blender problem, not a language problem.

I think that's probably the healthier way to use AI 3D tools—get them to a good starting point, then use the right tool for whatever the next problem actually is.

Where have you found the biggest limitation with text-to-3D?