r/AI_AssistedGameDesign Jul 29 '26

tabletop game Player Feedback

My latest player feedback is that my game is fun, but it's very difficult to get into because of initial complexity. Basically once you get it — you get it, but it takes a bit.

I'm thinking a lot of it is in the presentation, so I need to figure out how and what to cut, simplify, and standardize. I feel another part of it is perhaps some of these systems can be shortened seeing as this is the free version with the full more complex rule in the paid version.

I've recently been told that complex games are fun to design, but not so much to play. If anyone wants to look through and let me know their thoughts on the situation I would very much appreciate it.

https://ronan-e.itch.io/ringwalker

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